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BfME2: RotWK mod ideas (aka HELP!) (Forums : Ideas & Concepts : BfME2: RotWK mod ideas (aka HELP!)) Locked
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Jun 24 2013 Anchor

Ok, I'm new to this website, but not so new to mods. I have pretty much zero skill in coding and only a very tiny bit in animation. I have LOADS of ideas for a Rise of the Witch-King mod, but as I said, no skill to make it. If anyone is interested, please help make this potentially "ultimate" mod a reality.

So, to make things short, and maybe you can all relate, I think the Battle for Middle-earth series was a pretty fun series, but I don't think EA made it to its' full potential. Battle for Middle-earth was the first REAL game I ever played, and so I've got lots of fond memories. However, certain things bothered me. For example, the incredible lack of unit and building choice for the Rohan faction. However, there are things I would love to see again, such as decent walls (not these weak little walls built from wall hubs if possible).

Then came Battle for Middle-earth 2, and like many others I have talked to, a vast improvement. Nearly unlimited building location options, 6 full teams with lots of options, and a new story-driven campaign, that though I must say I liked the story they came up with, I missed the major strategic choices of a map-based campaign. Luckily, there was War of the Ring, and that made things ok. And Create-a-Hero? I'd love to improve that and make more options.

Of course, Rise of the Witch-king afterwards made a slight improvement. While I can't say I really enjoyed the story to the campaign, the addition of not only a new area of Middle-earth to fight in, but of the Angmar faction as well, was very nice. It did take a hit at my respect for EA though due to the seemingly incredible inaccuracies, but what are you going to do with a faction rarely presented in the source material? Well, kudos to EA for creativity.

However, I missed playing as Rohan, even if there would be fewer options, and all the teams seemed to work the same without any real specialities. Still, there were quirks like mine shafts and the like, but every team seemed to act the same. And what's with the wacky team colours? Anyways, I said I would make this short. Sorry.

Essentially, I've designed (but am unable to make) a mod featuring 13 whole teams (Minas Tirith, the Fiefdoms, Arnor, Rohan, the High Elves, the Wood Elves, the Dwarves, Mordor, Isengard, Harad, Rhun, the Goblins, and Angmar). I've got full unit lists, buildings, heroes, stuff plucked out of the movies, the books, and my own imagination. lol (A few vaguely based on units from Games Workshop's Lord of the Rings Strategy Battle Game, but they can end up however.) I've got so much stuff planned and no skill. So, please help if you can.

WolkeDev Creation Kit Expert & Corsair Fanatic
Jun 25 2013 Anchor

If you want to make a mod you're going to have to work on it yourself lots aswell, if you're unskilled, experiment with things, find tutorials and such, you can't just go out somewhere and ask others to do your work for you cause no one's gonna like that and neither is anyone going to do that.

You can however try to form a team and see if anyone wants to join you in your project.
You can't however ask people to make the mod for you.

If you're going to do this prepare to learn and do alot yourself, be it anything you want. If you don't like coding, find someone who does like it and let him do the coding work while you work on something different, If you dont like Level Design, find someone who does.
Well you get the point.

I'm not trying to be a total dick about this, just giving you some advice.

Edited by: WolkeDev


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Jun 25 2013 Anchor

Thank you. I'm fully expecting to do a lot of it. I'm fully expecting to learn, and I am looking up how to do it right now actually. I am completely open to learning. Thank you for the advice.

Now, if I were to learn a lot and still need a team, how would I go about doing that? Again, I'm new to this. Sorry if I'm sounding like I'm trying to pass off work. I'm just new.

Jun 25 2013 Anchor

Post up your idea in the recruitment section detailing which roles you would like to fill and with as much info about the project as possible.

Jun 25 2013 Anchor

All right. Thanks for the info! :)

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