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Beginner's questions (motion capturing, VR, AR) | Locked | |
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Aug 14 2014 Anchor | ||
Hello together After reading through relevant topics on my question, I still need a lot of help from experienced people in the field of game creation. A short introduction to myself: I am 27 years old, studied IT, played all sorts of games my whole life and work as IT Consultant, mainly programming Java for several years. I work 40h a week and do sports 3 times a week. I recently became interested in the field of motion capturing gloves and augmented reality. I never developed anything that I would call a digital game that was more than just a few Java classes. Starting out as simple as possible, my aim is to create a game which makes use of a motion capturing glove. I want to record certain movements and then reward the player if he replays those as good as possible. This is my very small, even smaller idea of how I want to begin creating this game. Because I never used any MC SDK I have no idea how difficult it is. A requirement that I have is that the glove must not be laggy and must be pretty accurate, as the replay of the movement is absolutely crucial. I found controlVR on kickstarter and it looks very promising. Shipping is notified as per end of 2014 but it is possible to get the SDK already. I have no idea about designing anything in 3D, except for the original UEd. This task must be stubbed first. Same goes for sounds. My passion was to design "the meat on the bone" of this game, balance things and generally design maps/the player progression. Just yesterday I checked out the UDK and it seems pretty awesome. Moreover, it's script is Java-like. Will this be good for my needs? so tl;dr:
Thanks in advance for your answers! Edited by: HiddenLotusGames |
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