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Ascendant - a 2.5D brawler-roguelike with followers | Locked | |
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Oct 1 2013 Anchor | ||
UPDATES What we are showing below is our Aspect system in action. Aspects are like spells that enhance your character in various ways. When you pick up an Aspect you will have the option of socketing it into either the weapon, armor, or spell of the character. Each has a different effect so there will be a lot of room for experimenting with different builds. So, this forum didn't like my gifs. I uploaded them on imgur and have provided the links below. They are worth it! This first one is what we're tentatively calling the Chaos Aspect socketed to a spell. This second Aspect gives a slow fall effect when players hold down the spell cast button. 10/5/13 Thanks for taking a look!
Original Post Hey guys! I've been here for a little while and decided it was time to share with you the game me and a small group of developers, known as Hapa Games, have been working on for the past few months. I hope you like it. I will be updating here with new information as our development continues. Any feedback is very, very welcome! Thanks for taking a look Ascendant is a 2.5D side-scroller that combines the depth and randomness of roguelikes, and the fast-paced action of beat 'em ups, with the ability to convert enemies to fight with you. As the world around you succumbs to the power of an older, tryannical god, you a minor demigod, have the power to gather an army of followers and oppose him and his zealots. Winter level concept Combat Early in-game screenshot of Winter. Still a lot of work to do. Aspects Variations of the basic enemy type Events Early gif of a suicidal enemy trying to explode on the player Going Forward You can see more screenshots, concept art, and information about our game as it is being developed on any of these other forums and sites: Edited by: pants1067 |
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Nov 26 2013 Anchor | ||
Nice style, very smooth play. Maybe you could have the life bars fade out when you're not hit for awhile or enemies are out of range. |
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Dec 3 2013 Anchor | ||
Hi guys, sorry for the delayed response. @scott: That gif is from a very long time ago, haha. We have gotten rid of all enemy health bars and increased the speed of the gameplay by a considerable amount. Check out the newest video here. @colony: Our build is in a playable state, yes. We have a number of beta testers from our KS campaign that have priority though so we are trying to finish a few things before sending it out at the end of the month. |
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