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Apache Thunder's Medieval Mod "Raised Fist" (Forums : PC Gaming : Apache Thunder's Medieval Mod "Raised Fist") Locked
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May 18 2015 Anchor

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Dear friends of modding, it is our great pleasure, a new mod of the great MOD artist to announce it "Apache Thunder"!
It will take us to the middle ages and is the first beta version of the converted infantry mod "raised fist". After countless hours of the mapping, modding, coding he finished a total three Inafnterie-oriented maps, which in his own words: "A lot of blood sweat and tears cost". (so he decided to remove useless from the MOD). Other five maps and new content are in work.
"Apache Thunder" had been Snip on the map something, to be able to use the new static objects. (over 1300 manual statics placed objects!) The map had huge FPS drop at the beginning of the problems. The future version of the MOD, will relaunched it with a reduced number of static objects (approximately 1000 or less).

Will you certainly wonder why the MOD includes only 3 maps?

It took to build the maps for weeks and then to test, therefore we hope the result can be seen?
The first map is a medieval map with many textures, which has found "Apache Thunder" on the Internet and converted for BF1942. The map has approximately 650 static hand-inserted objects including a hidden labyrinth under the small castle to offer it.
That is reminiscent of the unforgettable and never completed VICTORIES 1.00 mod and mod on the pirates.
The | GUN clan is one of the famous clan, who regularly fought duels, on small infantry of maps of this kind with other clans in the past. We had to play duel at the time an offer of an infantry mod, but unfortunately we have only managed to play pirates 8 8. At that time, we lost the match.

Apache Thunder's Mod "Raised Fist": Download

1) RF_Castle.rfa

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Here you see the maze part of the map. It is playable only in "ObjectiveMode".
The Red axis team spawns in the maze and around the Castle, the last at the bottom of the image (with the tree and the fence) will be presented. The axis powers aims to prevent, destroy the Labyrinth "Destructible object" the blue Allied team...
The Allied team has no more than 10 minutes time, to infiltrate the labyrinth (whose entrance is blocked by the demolition of a concrete block) and the safe to destroy. The blue team (and only the blue team) is using a special tear-off Kit (in its base 4 ex packs kits) fitted to the goal to achieve.

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The map is designed for 20 players and playable in three modes, TDM, CTF, and ObjectiveMode. The TDM mode offers Medi-packs, which players can use to heal, as well as special sniper kits.

2) RF_Canyon

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The map was made for TDM and CTF game modes. Like on the RF_Castle map, there are Paks, as well as special sniper kits that are hidden on the cliffs in TDM mode.

This is ideal for 8v8 scrims or even small 5on5 matches.

3) Labyrinth_Pro

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This map was converted in TDM game modes and equipped with a special "ObjectiveMode", which has been optimized for it. It is basically is a more advanced version of the "ObjectiveMode", the map presented at the first RF_Castle.rfa is found.

Players spawn only once at the beginning of the round and have three minutes to destroy the labyrinth doors, to infiltrate the central area, and to destroy the safe.

But has the major fun factor with the TDM version. You can expect to encounter an enemy in this infernal maze around every corner! The map is ideal for 10 to 20 players. This ensures no walk and is best to create team play and mutual healing.

"Apache Thunder" hopes that it makes you fun to play the maps. The mod is still in the beta phase and is still a bit away from a full version. In his own words, he is working on five more cards and more, what he wants to insert in the mod.
If any of you want to help him with the mapping process times, then you please report?
With at least two heads, it is the mod better than with a to improve and update.
Use the linked thread to report bugs, which may be fixed with the next update: click Raised Fist THREAD Source

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