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Any HL2 World War II Mods need mapper? | Locked | |
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Jan 28 2004 Anchor | ||
Hey, I know i posted some of my stupid models in the forums, claiming im 'good' at modeling. Well, i was a complete nub, lmao. I just said that to get peoples attention, to look at the models and get some comments on how to improve them. But when it comes to mapping, i'm very good. I'm currently working on Omaha Beach (Normandy, D-Day) map. To tell the truth, it's much better than Day of Defeats dod_charlie. Except that it's Hl1. When Half-Life 2 Map Creator comes out, ill just try to convert it into HL2 Format. I would really like to join some WWII mods for HL2, and i can research some World War II guns and get pictures for the modelers on the team. I Could map and research for your team. Contact me on AIM at Tmil2003 or contact me by email at crunchy_black07@hotmail.com PS: I have no map pictures for my Omaha Map, but when im done, which im almost, i will get the pics for you as soon as possible. |
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Jan 29 2004 Anchor | ||
nevermind, im gonna start a team for HL2 WWII mod... havent got the title, but we need some coders and modelers.... Moddb.com Click There to see the mod we are going to start... and the features, and things we need to confirm the mod. |
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Jan 29 2004 Anchor | ||
WE SERIOUSLY NEED CODERS/MODELERS.... A coder who wnts to join the team better have some advanced C++ Training, cuz the stuff i want is gonna be challenging ..... Read all about it Moddb.com The lead Coder is the leader of the mod, ill just be head mapper. I can make textures also, i can make .wad's for the game if HL2 uses .wads as there texture packs. We need a few modelers too, for those who are experienced like Bad Company, thats a fine modeler there. We just need more support. BTW We can change the title of the Mod when we have a confirmed team. |
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Jan 29 2004 Anchor | |
HL2 doesn't use WAD files, it uses something else. Take a look at the unofficial HL2 Editing FAQ. --
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Jan 29 2004 Anchor | ||
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