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Alyssa - First Person Survival Horror (Forums : General Banter : Alyssa - First Person Survival Horror) Locked
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Oct 18 2014 Anchor

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Alyssa is a first-person survival horror game. Its disturbing atmosphere, various lighting systems and custom audio combine to provide a great mixture of tension and anxiety throughout the course of the game.
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You play the role of Drew Barnes, who after an accident near Kirkdale Road, England, stumbles toward a seemingly abandoned house in search of help. Discover the horrible secrets that lie behind these walls and bring to light the disappearance of Alyssa Morgan, the girl missing from the house for over six years... The random system allows infinite replayability of this title, the spawn of the various objects and special events will take place randomly during the game.
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Challenging gameplay: The gameplay will challenge even the most experienced, leaving you to decide between fleeing in terror or confronting your fears.
Replayability: All quest and puzzle items are spawned on launch meaning no two play throughs are ever the same leaving you as the player to best choose how to solve particullar puzzles.
Kits and Accessories: You will have a lantern that will be the most valuable object that you acquire in all (or almost all) the rest of the game. Unfortunately for you, it is not infinite, you'll have to find the fuel to keep it on or you will be in the dark... In total you can carry 6 extra items that will help you survive, such as the camera that will let you see further, or the radio that emits a frequency when you are in danger, and much more!
Physics: In Alyssa you will be Able to grab and move various objects in the scene. You can use this to create hideouts - bases where you can use your extra accessories in relative safety, or to find various hidden items hidden within the house.
Multiplayer:Please note the multiplayer will be available only if the campaign reaches its final goal. It will be based on various game maps. The first player tries to find all the keys and accessories and will have to escape without dying. The second player takes the role of Alyssa, and will have to find and kill the players before they flee. Alyssa has the distinction of seeing in the dark, but is slower than the others.
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Alyssa is not a game for the faint of heart. We have playing and studying horror titles over the years, and the true success of these games is not only based on the "jumpscare", but above all the level of tension and anxiety that the player feels. These are the feelings that you will find inside Alyssa.
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You will not have a HUD on the screen nor a minimap or another, we want to create a player experience that is as immersive as possible.
Please vote YES on Steam Greenlight for support this project! :D

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