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Alien Hunter MOD! (Worths the reading! I swear!) | Locked | |
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Apr 11 2005 Anchor | ||
(Sorry for the long post, but people told me to write more details...) Ever wondered what does Freeman do on his free time? He takes a few friends and his old shotgun and goes on ALIEN HUNTING! Game type: The environment: The Gameplay: The equipment: - Hounds (Not a dog. An houndeye. They have very good hearing and will bring you to any alien in the radius of 1KM. Just keep him out of trouble...) Another way to get some equipment is to steal it from others. The monsters: This is the formula used to calculate the score you get when capturing an alien: Al_mass - Mass of the alien. If the status is 2, that means the creature is alive. If the status is 1, that means you killed the creature. No metter. You still get your points. If the status is 0, that means the creature is gibbed and his guts are all over the place. You won't get anything for that. Strategy Hope you like it! I'm going to need coders, mappers and modelers. |
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Apr 11 2005 Anchor | |
Sorry to dissappoint you but it sounds like a map that would be more realistically and easily achieved in Sven Coop 2. |
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Apr 11 2005 Anchor | |
HL2 readily supports these maps, although for frame rate purposes, you'll probably have to limit the visibility a fair bit or at least break it up with trees and big hills so you're not trying to render too much at any given time. I'm getting some info from General Timothy C later also, about how to make larger maps with lower frame drops so I can help out a bit later on with that. As for the game, basically it's Deer Hunter except remove the deer, insert aliens? Sounds like it could work though I wonder if theres a large base of fans for this type of venture. I player Deer Hunter 2005 alot so it interests me.. But I'm just one person admits millions of HL2 players so who knows? |
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Apr 11 2005 Anchor | ||
I've never played Deer Hunter, but it sounds like fun. |
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Apr 11 2005 Anchor | |
Yeh whats good about it is it sticks to the killing aliens part in general that we're familiar with in HL1 but craved and didn't see in HL2, so in my opinion, it could work. You'll be providing something very different in the source engine thats for sure. Good luck with it and I'll get back to you on how to minimize frame drops once I find out. |
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Apr 11 2005 Anchor | ||
Thanks. Edited by: GunMan8 |
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Apr 11 2005 Anchor | |
I can code but 1) I have my own mod to attend to and 2) I doubt I'm anywhere near the skill required to modify HL2's code. |
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Apr 11 2005 Anchor | ||
Oh well. |
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Apr 11 2005 Anchor | ||
No more posts? |
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Apr 11 2005 Anchor | |
Be patient, as said so many times before not everyone is in our timezone. Give it at least 24 hours and people will put up their opinions if they feel it's worth the effort. I've had a few threads on these forums and haven't had a post for about a week, patience, young padawan, patience. |
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Apr 12 2005 Anchor | ||
Comeon! |
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Apr 20 2005 Anchor | ||
Telling people who helpfully offer that perhaps you'd be better off starting by mapping for sven instead to fuck off isn't going to get you a lot of popularity. Nor will bumping your own posts, nor will the fact you're an ideas man with no coders mappers or modellers. -- teamgames are for those who want to blame their losses on others. Play deathmatch you wuss. |
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