Forum Thread
  Posts  
Act of Duty Modification (Forums : Development Banter : Act of Duty Modification) Locked
Thread Options
Jul 14 2004 Anchor
User Posted Image

Hi there, i am the project leader from the modification Act of Duty for the upcoming FPS/RPG S.T.A.L.K.E.R.: Shadow of Chernobyl. I post this topic to bring our mod under the attention of you, the reader, and to gain feedback for it.

The idea is simple; we want to make a multiplayer mod that combines realism and fun with a complex background story wich will bring the laxity from the US government and the US army under the attention. The story is based om some real facts from the past all put in a fictional setting in the near feature.

The game itself may look and play like any other FPS, however we want to make te gameplay more interesting by adding a few elements that stimulate teamplay and create unpredictable circumstances.

If you want to know more about the gameplay or the story, please visit the about page on our website at Actofduty.oblivionlost.nl. Hereunder follows a list of features we are planning to implement.

Features
--------------------------------------------------

  • X-Ray technology
  • The enhanced graphics, day/night cycle, physics and weather effects make the X-Ray technology from Stalker the best choice of engine for the mod in order to create detailed interactive levels with unexpected conditions each time you play.

  • Intense, slow paced gameplay
  • The combination of the class system, the realistic objectives, and the unexpected factors, as named above, provide a whole new mulitplayer experience where teams wo play together and adjust their tactics quickly take the advantage over the others. [more on gameplay: see above, under 'gameplay']

  • Class system
  • With the class system we want to stimulate the teamplay and give you the option to choose in wich part of the team you want to take place. Each class has its own choice of arsenal.

  • Story based missions
  • Each mission you play has a background story. You can read this story in the main menu. It also contains a briefing, so it's important you read this information before you are deployed on the battlefield.

  • Realistic character behaviour
  • Just like in real life, aiming, sight and speed will decrease when you are wounded. Concerning weapons there will be realistic ballistics, aim to sight, bullet penetration and more. They act like they would in real life.


So what do you think about it? You have any comments, suggestions, or anything else?

Greetings,

oL^Revision
Project Lead/PR Manager "Act of Duty"

P.S.: We are always looking for more teammembers, if you are interested please contact me at msn [robin@oblivionlost.nl].
P.S. 2: Don't mind the spelling mistakes, i am dutch ya know hehe :)

- Edited By oL^Revision On Wed 14th, Jul 2004 @ 9:32:50pm

Jul 15 2004 Anchor

Mmmm..... stimulate teamplay.....*drools*

It sounds like a lot of fun, though. I'm definitely going to keep my eye out for this one. Although I won't be buying S.T.A.L.K.E.R, I wish you and your team the best of luck in your mod endeavor.

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Jul 15 2004 Anchor

Zeden.net has published an interview about the mod on their website. Maybe you want to check it out Stalker.zeden.net.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.