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A new Red Faction based mod (Forums : Ideas & Concepts : A new Red Faction based mod) Locked
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FuryThoR
FuryThoR RF modification geek
Aug 3 2004 Anchor

I am planning to start a new mod for red faction and I have been already writing some data for it. Story will take place in next decade so there will be some a bit futuristic stuff.

Anyway I would need following skills.

Weapon modelers/animator/boner
Character Moderler/animator/boner
Graphics artists (for new textures ect.)
Story writer
Sound artist
Music composer

So far I have already decided that engine will be Red Faction even thought it's not so popular or well known, but I has several advatages above other engines. which are
1. GEO-MOD gives countless opportunities for mappers
2. Powerful table based enity editing possibilites
3. Enough uptodate physics

So what I need now is some ideas and help with this project.

PS. I would not outclude opportunity that we make several smaller mod too.

- Edited By FuryThoR On Tue 3rd, Aug 2004 @ 7:33:47am

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For too long I have studied howto create mods for Red Faction to stop now, so I know howto modify most things in Red Faction, but I don't have necessary skills to use that knowledge. How about a manual ?

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