Forum Thread
  Posts  
3013 RTS (Forums : Development Banter : 3013 RTS) Locked
Thread Options
Apr 29 2014 Anchor

Hello guys, I come here to present my project RTS,
the game will have singleplayer missions and online PvP.

This project does not yet have art, I'm alone at work and im programmer.
The game is futuristic, and go to 3013, robotic age.
Iron and oil only resources in world.

Considering network limitations,
in this time will be very limited PvP online.
I'm studying synchronization between client-server to this.

v0.05
-Create groups of units (like starcraft)

Instructions:
-Hold Left Ctrl, and press one number to create the group
-To select the group, only press the corresponding number

-Units now move in formation and reach the destination in farmation
-Units now spawn in formation
-Created QUIT button (standalone version only)

v0.04
-New Interface
-Solved bug that crashes the worker when the selected resource dont have extractor slot(4 extractors per resource).
-Now in multiple selection, shows all selected units in interface, allowing select the unity in button.v0.03
Enemy tanks are now Attacking
Headquarters can produce workers
Factory can produce tanks
Workers show amount of resource collected

v0.03
Enemy tanks are now Attacking
Headquarters can produce workers
Factory can produce tanks
Workers show amount of resource collected
*
v0.02
Pathfind System (IA)
Collection of Resources (IA)
Enemies Detection system (IA)
Attack System (IA)
Damage System (IA)

v0.01
Simplified camera
Selection system and movement

Demo Test:

Windows / Mac / Linux:
10 Mb
Farinastudio.net

Web player with 4 Mb
Farinastudio.net
Kongregate.com

At this moment, the game will have no more playable demos, only screens and gameplay videos.

Edited by: FarinaStudio

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.