Mod DB is at the GDC! The Game Developers Conference unites indie and professional developers of games, mods, dev tools and hardware over 5 days and Mod DB is there to cover the show. We will be attending key note presentations which affect you (or are just downright cool) as we aim to give you a behind the scenes peek into the game development industry.

Report article GDC '08: The First Day - Be Creative

A quick summary of the first day of GDC '08. Speakers included developers of Introversion Software (Uplink, Darwinia, Defcon) and Bit Blot (Aquaria)

Posted by stenchy on Feb 19th, 2008 digg this super bookmark


First day at GDC '08

After registering alongside the other press notables for our media badges, Scott (INtense!) and I made our way down the voluminous halls of the Moscone center to engage in a day's worth of sessions in the Independent Games Summit. Being my first game related conference of any kind, let alone one of this size and scope, my mind was reeling at the sight of so many developers in one place. The air was buzzing with discussion, all relating to the many facets of the games industry and we managed to get in a few words with some developers ourselves. The events we are covering during the first couple of days at GDC all concern the different aspects of producing an independent game and bringing it into the market. Since indie projects and mods share the same creative spirit in many ways, there were a few take-aways that were gleaned from the lectures that I thought I might share with you. I plan to delve deeper into each of these areas and will post more about them on the site, but in the meantime, here's just a few of the tidbits from day one of the GDC:

Aquaria guys

Experimentation was a common theme throughout the talks, as many developers recounted their struggles to just even obtain some sort of gameplay that really resonated with the right 'feel'. There was some agreement that designs will always be flawed no matter how much planning you put into them. It's better to get out there and do stuff now so you have a better idea of what works, what doesn't work and why it does or doesn't. Scaling down your scope and size of the project is a part of experimentation. Working within your means to complete something on a reasonable timescale is half the battle. Don't be afraid to carve out content or pare down your ideas because if your creation can survive without it, it's probably not needed anyways.

Aquaria

Quite a few mod teams have the mindset that they need to compete with the commercial AAA titles that pump out leading edge visuals using the latest advancements in technology. My question is, if commercial independent endeavours don't try to match the graphical prowess of the high-end studios, why should you? There's no point in constructing painstakingly detailed environments and models for your mod that has cloned gameplay at the core of it. It's only going to be superseded with another offering doing the same thing a few months later. Mods/games that get into the spotlight and keep it are ones that increase their visibility and value by focusing on creating new game mechanics and situations. These sometimes employ novel twists on current or old technology. The big boys don't have the benefit of being able to tackle high risk solutions, but you do - so take that advantage!

Unique knobs

This last point I want to cover is branding. Even though a mod project is non-profit, branding is still an important part of making sure people correctly identify what you and your mod are all about. Providing all the necessary information to communicate your vision with fellow team members, media outlets and your potential audience is all part of this. It's hard to remain singular in focus if everyone on your team has a different idea of what the mod should be. Contact sites, like Mod DB, to do interviews or features to gain exposure and educate the masses about what makes your project so unique. Be honest and personable, share your creative successes and failures (read: not just media releases) throughout development. Other gamers and developers, both pro and amateur, will take notice, appreciate and share your enthusiasm as a result.

The reviewer said what!?

That's all for today, see you tomorrow folks.

Sessions attended:
Evolving Aquaria - Alec Holowka (Bit Blot), Derek Yu (Bit Blot)
Unique Knobs for Indie Games - Raigan Burns (Metanet Software)
Spreading Your Message as an Indie Developer - Vicky Arundel (Introversion)
Contracting vs. Indie: the Showdown - Brent Fox (Ninjabee/Wahoo), Steve Taylor (Ninjabee/Wahoo)
Postmortem: Pixeljunk Series - Dylan Cuthbert (Q Games)

Comments
Scurvy_Lobster
Scurvy_Lobster Feb 19 2008, 8:09am says:

Make sure to visit the FLIPSIDE mod-team at the IFG Student Nominee booth! Say Hi to Thomas and Rune from all of us! :-D

+1 vote     reply to comment
NullSoldier
NullSoldier Feb 19 2008, 8:31am says:

I'm extremely jealous I wish I could be there to meet and talk with the developers.

+1 vote     reply to comment
myles
myles Feb 19 2008, 11:35am says: Online

Where was this?

+2 votes     reply to comment
Death_Grin
Death_Grin Feb 19 2008, 3:43pm replied:

San Francisco, CA, USA

+2 votes     reply to comment
mikejkelley
mikejkelley Feb 20 2008, 9:20am replied:

Was about to ask the same thing. Please include info nxt time.

+1 vote     reply to comment
Bunnyjen
Bunnyjen Feb 19 2008, 11:39am says:

Well said Stenchy ....Enjoy your time at GDC, everyone who isn't there is extremely jealous hee hee ;)

+1 vote     reply to comment
Domipheus
Domipheus Feb 19 2008, 12:57pm says:

I didn't goto day one, sounds like it went really well! Thanks for the update stentchy.
P.S. Posting this from right at the back of the seated are on the first picture in the article! :)

+1 vote     reply to comment
Henley
Henley Feb 19 2008, 5:08pm says:

wicked wicked

+1 vote     reply to comment
BlueWolf72
BlueWolf72 Feb 20 2008, 12:57am says:

About to fly out.......Ill find you guys!

+1 vote     reply to comment
Mr_Cyberpunk
Mr_Cyberpunk Feb 20 2008, 2:42am says:

the defcon power point made me lol :D Defcon == Pr0n because you feel naughty and dirty for enjoying it.

+1 vote     reply to comment
liquid
liquid Feb 20 2008, 8:39am says:

I still cannot believe that I was not taken as part of the Mod DB team. And all I wanted was all my expenses paid, a four and a half star hotel room (I didn't ask for five!) and $2K spending money. That's not too much to ask for is it?

It's a travesty.

+1 vote     reply to comment
Setis
Setis Feb 21 2008, 2:55am replied:

that is terrible! would have paid for you to go of course! assuming I had the money.. and was working at moddb :P

wish i could be there. looks like great fun and the defcon review is legendary :D

+1 vote     reply to comment
BradNewsom
BradNewsom Feb 21 2008, 6:18am says:

Was a good day, least to say, its almost over.

+1 vote     reply to comment
Domipheus
Domipheus Feb 21 2008, 11:08pm says:

Since there is no day 4 stuff up yet - i went to the 'my first MMO' talk by Dave Jones of lemmings, gta and crackdown fame. His latest project, APB, a huge-scale MMO was shown off in part. wow. It looked amazing. I'm sure other news sites will pick up more details of it soon, but check it out if you can.

+1 vote     reply to comment
Domipheus
Domipheus Feb 22 2008, 12:42am replied:

btw: i have been watching out for you moddb guys, did the tshirts your wearing end up being red after all?

+1 vote     reply to comment
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