Unified Theorem engine. Designed for PC FPS games.
We have been silent for some time, but don’t worry! Development goes on and in fact we are about to release a playable demo. We’ll publish more info...
octree picture and some news
In the Real World, everything is about photons. In fact, (almost) everything is a light source. It’s just a matter of emission and transmission of photons...
lighting part 3: lights types and effects (+video)
When the light hits a surface, it bounces. This is a basic fact for all lighting computations. You must also remember that almost everything both receives...
lighting part 2: reflections (+video)
With this post I would like to start a mini-series about lighting in Lvx (and about lighting in games in general). Each post will cover a specific topic...
lighting part 1: ambient occlusion
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