Quadrion Engine is a ground up development from Shawn Simonson, Renato Ciuffo and Jonathan Bastnagel. Originally named Trinity Engine, the project was developed as an OpenGL accelerated graphics library which was used for rapid deployment of real time proof of concept demonstrations. Now named Quadrion Engine, the engine now parimrily utilizes Microsoft Direct3D9 technology as its primary subsystem. However, an OpenGL path still exists but is not frequently updated.
We've released a new podcast regarding the engine toolkit development as well as our decision to change by releasing the engine first beforehand then...
podcast #2 released
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