A reminder, we are an open source project fan project. If you have experience with Ogre3d, Bullet physics, C++, or Qt then please hop on over to our website and see how you can contribute to the project.
Partial Changelog (for the deluge of bug fixes check out our website):
- OpenMW: Implemented font colors importing from fallback settings
OpenMW: Implemented Death and LevelUp music
OpenMW: Implemented console targetting on player
OpenMW: Implemented red pain effect when hit
OpenMW: Implemented spellcasting for non-biped creatures
OpenMW: Implemented the RA (Reset Actors) console command
OpenCS: Implemented a special case for top-level windows with a single sub-window
OpenCS: Implemented sub-windows reusing settings
OpenCS: Implemented opening sub-views in a new top-level window
OpenCS: Implemented magic effect table
OpenCS: Implemented path grid table
OpenCS: Implemented sound gen table
OpenCS: Implemented requesting UniversalId editing from table columns
OpenCS: Implemented terrain rendering
OpenCS: Implemented CellRef global variable column
OpenCS: Implemented using ESM::Cell’s RefNum counter
OpenCS: Implemented running OpenMW with the currently edited content list
Would this game work with already existing MW mods or will we have to develop new ones?
Many mods are already playable in the current versions of OpenMW. :) Any pure CS built mod should be 100% portable if not now then by the 1.0 release.
Awesome! Where do I sign up for downloading this game? XD
Edit: Nevermind, I just found your site. Looking forward to vers 1.00!
Does this require morrowind?
Yes. It uses original Morrowind content.
ah.
You guys still keep rocking hard. After all this time. Kudos!