The Open Source Engine Reimplementation of the Game Morrowind.

Report article RSS Feed Openmw 0.10.0 Release

This is release of Openmw 0.10.0, includes new features, Downloads & Video.

Posted by pchan3 on May 3rd, 2011

(apologies for the late delay on this announcement here on moddb) OpenMW is a free and open-source engine for The Elder Scrolls 3: Morrowind. It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality

We are proud to announce the latest version of OpenMW, Version 0.10.0, which was released on 2 April 2011.

New Features
NPC dialogue window (not functional yet)
Collisions with objects
Refactor the PlayerPos class
Adjust file locations
CMake files and test-linking for Bullet
Replace Ogre raycasting test for activation with something more precise
Adjust player movement according to collision results
FPS display
Various Portability Improvements
Mac OS X support is back!

Downloads
Source - Openmw.googlecode.com
Deb 64bit - Openmw.googlecode.com
Windows 32bit - Openmw.googlecode.com
Windows 64bit- Openmw.googlecode.com
Mac - Openmw.googlecode.com

Video


Known Issues
Physics aren't perfect yet and the player can get stuck in some places (e.g. stairs). Physics is disabled when starting the game. You can enable it by entering ToggleCollision into the console (F1). This should only be done, if you have solid ground below you. Also, it is a good idea to disable physics again when going outdoors, since we still have no terrain.

If you find any bugs/errors with the latest version of OpenMW, please submit a bug report on openmw.com or at the OpenMW forums.

Post comment Comments
jedimastereraol
jedimastereraol May 4 2011, 11:09am says:

looks good

+4 votes     reply to comment
Theon
Theon May 4 2011, 11:28am says:

Fak yea! :D

+2 votes     reply to comment
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Platforms
Windows, Mac, Linux
Company
OpenMW Team
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Licence
GPL
Release Date
TBD
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