(apologies for the late delay on this announcement here on moddb) OpenMW is a free and open-source engine for The Elder Scrolls 3: Morrowind. It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality
We are proud to announce the latest version of OpenMW, Version 0.10.0, which was released on 2 April 2011.
NPC dialogue window (not functional yet)
Collisions with objects
Refactor the PlayerPos class
Adjust file locations
CMake files and test-linking for Bullet
Replace Ogre raycasting test for activation with something more precise
Adjust player movement according to collision results
Various Portability Improvements
Mac OS X support is back!
Physics aren't perfect yet and the player can get stuck in some places (e.g. stairs). Physics is disabled when starting the game. You can enable it by entering ToggleCollision into the console (F1). This should only be done, if you have solid ground below you. Also, it is a good idea to disable physics again when going outdoors, since we still have no terrain.
If you find any bugs/errors with the latest version of OpenMW, please submit a bug report on openmw.com or at the OpenMW forums.