The Open Source Engine Reimplementation of the Game Morrowind.

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Version 0.9.0 of OpenMW has been Released. It includes Exterior Loading and Unloading, Music and much more.

Posted by pchan3 on Jan 13th, 2011

We are proud to announce the latest version of OpenMW, Version 0.9.0, which was released on 13 January 2011.

New Features

  • Exterior cells - loading, unloading and management
  • Character Creation GUI
  • Character creation
  • Make cell names case insensitive when doing internal lookups
  • Music player
  • Basic NPC Rendering (No Animations Yet)


Known Issues
Sometimes the music track changes whenever you enter a new cell
Exterior rendering is unoptimized (slow) and has no landscape yet
Character creation must be invoked via script instructions, the tutorial sequence at the beginning of the game isn't fully working yet.
We have a rare crash bug related to NPC-rendering.
You can pick up things and use load doors (doors that connect cells). Note that the aiming mechanism is only a placeholder. It lacks precision and causes problems in some cases (it will be replaced in the next version).

If you find any bugs/errors with the latest version of OpenMW, please submit a bug report on or at the OpenMW forums.

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