Genesis has now also classes for the animation of the sprites and the game objects. The animations can be played in a separate thread with the help of an animator. Each animator can contain any number of animations. Through the concurrent thread, ensuring that the main loop is not affected by keyframes.
Animations are now Enabled
Genesis has now also classes for the animation of the sprites and the game objects. The animations can be played in a separate thread with the help of an animator. Each animator can contain any number of animations. Through the concurrent thread, ensuring that the main loop is not affected by keyframes.
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