Developed by Digini, a leading tools and technology company, Blade3D is the world's first integrated 3D game development system designed for everyone from development studios, to independent developers, and hobbyist game developers to students. From its highly extensible object based architecture, to its ground breaking user interface, Blade3D offers unparalleled flexibility, ease of use and value!

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Digini UNVEILS Blade3D Game Engine’s Subscription-Based Pricing Model, Making Game Creation Accessible to All.

Posted by INtense! on Mar 18th, 2008

Issaquah, WA (March 18, 2008) - Digini, Inc., today announced a subscription-based pricing model for its Blade3D game development environment, which allows everyone from novices and hobbyists to professional users the ability to easily create games. Built on Microsoft's XNA 2.0 platform, the Blade3D game development tool set is the first product to offer a truly integrated development environment where games can be deployed with no modifications on Xbox360, Microsoft Windows XP, and Microsoft Vista. In addition to the pricing model, Digini also announced the public availability of the "Industry Preview" release of Blade3D. Blade3D already has more than 8000 users globally, and the Industry Preview Release is now available as a free download at Blade3d.com

The Blade3D platform is easy to use and scales to the needs of each customer. When the commercial version of Blade3D is released this summer, it will be available for the following per seat, per month prices: Hobbyists - $14.95; Independent Game Developers - $29.95; and Game Companies - $99.95. In addition to the subscription service, Digini will be releasing Asset Packs and Feature Packs following the commercial release of Blade3D. Additional information about the Blade3D price points and product offerings are available at Blade3D.com .

An essential aspect of game development is collaboration - a fact that has been overlooked by other tool providers. Digini is embracing this need by building community support directly into Blade3D, as well as launching an online marketplace for Blade3D members (essentially iTunes for game-ready assets). The company plans to build upon its existing vibrant and active user community by enabling the exchange of content, smart ideas, and useful information. Digini will also provide quality support services for developers, designers, and artists, along with hands-on interaction with the development community.

"The pricing strategy for Blade3D democratizes the creation of games by simplifying the development process and providing high-caliber tools at an affordable price for all levels of developers," said Digini CEO Tony Garcia. "With Blade3D we are removing price as a barrier - providing professional grade tools to the broadest audience of game creators."

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Platforms
Windows, X360
Company
Digini
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Official Page
Blade3d.com
Licence
Commercial
Release Date
Released Mar 19, 2008
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