Multi-Platform - Android, J2ME, and J2SE (Moblin, IPhone, Linux, Windows, Solaris, Mac, and More) Fullscreen and Windowed Support (Does not require restart to toggle between) Real Time Strategy (Building, Waypoints, Geographic Resources, and More) OpenGL Support (1.5 and ES 1.0+) with various 2d, 2d/3d, and 3d renderers Game Object Placement (Maps, Levels, Enemy Positions and More) Genre Specific Libraries (Racing, Scroller, Map Based, and More) Network Libraries (Licensing, Remote Scores, and More) Feature/Configuration Options Framework Tile Map Creation, Editing, and Loading Touch Screen Buttons & Gestures Save/Load/Delete Game State Special Collision Detection Vector Graphics Support Custom Input Mapping Key Input Processing Orientation Controls Transitions/Progress Special Animations Heads Up Displays Power-Ups/Drops Scr

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Description

ZeptoRacer 3D Examples of the AllBinary Platform

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Entertainment
Date
Aug 4th, 2011
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