r_waterdeform 1 makes the water/slime use a warp deformation like WinQuake. A value of 2 does lava and teleporter textures also. r_shadows_shadowmapscale defaults to 0.25, the default for current DarkPlaces. This version is to mark the final version without Quake re-release fixes.
r_waterdeform 1 makes the water/slime use a warp deformation like WinQuake. A value of 2 does lava and teleporter textures also. r_shadows_shadowmapscale defaults to 0.25, the default for current DarkPlaces. This version is to mark the final version without Quake re-release fixes.
Trying to compile on Linux:
```
cc -MMD -Wall -Wold-style-definition -Wstrict-prototypes -Wsign-compare -Wdeclaration-after-statement -Wmissing-prototypes -DLINK_TO_ZLIB -DLINK_TO_LIBJPEG `sdl2-config --cflags` -D_FILE_OFFSET_BITS=64 -D__KERNEL_STRICT_NAMES -I../../../ -DCONFIG_MENU -DCONFIG_CD -DCONFIG_VIDEO_CAPTURE -O3 -fno-strict-aliasing -fno-math-errno -ffinite-math-only -fno-rounding-math -fno-signaling-nans -fno-trapping-math -c ../../../dpsoftrast.c -o dpsoftrast.o -msse2
../../../dpsoftrast.c:239:22: error: size of array element is not a multiple of its alignment
239 | typedef ALIGN(struct DPSOFTRAST_State_Thread_s
| ^~~~~~~~~~~~~~~~~~~~~~~~~
../../../dpsoftrast.c:45:36: note: in definition of macro ‘ALIGN’
45 | #define ALIGN(var) var __attribute__((__aligned__(16)))
| ^~~
make[2]: *** [makefile.inc:504: dpsoftrast.o] Error 1
```
I have an idea in the works. Might take a few days.
Next version has the software pathway entirely removed, hopefully that will resolve this.
hemebond, thanks for the feedback.
Version 31 has a Linux binary built on AMD-64 Ubuntu 20.04.2 (compiled with GCC 9.3).
v 31: Moddb.com
Another Linux user had a similar problem compiling with similar errors to yours with the alignment size of softrast. The Linux binary did work for him.
I don't know how to recreate the scenario on my Ubuntu, this makes it difficult to fix an issue I can't recreate myself, but this is important to me .. I will be thinking of it and I'll figure out some way to help.
I appreciate you letting me know of this. I think of something after I get version 35 out.
Sweet... underwater warp and liquid texture ripple is back, and it works everywhere. Great news Baker. Thanks
Jakub1
Thank you for all your help Jakub1, glad you like it!