Description

r_waterdeform 1 makes the water/slime use a warp deformation like WinQuake. A value of 2 does lava and teleporter textures also. r_shadows_shadowmapscale defaults to 0.25, the default for current DarkPlaces. This version is to mark the final version without Quake re-release fixes.

Preview
Zircon Engine Initial Alpha Release 34 (Wndows binary, Linux will compile)
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hemebond
hemebond - - 185 comments

Trying to compile on Linux:
```
cc -MMD -Wall -Wold-style-definition -Wstrict-prototypes -Wsign-compare -Wdeclaration-after-statement -Wmissing-prototypes -DLINK_TO_ZLIB -DLINK_TO_LIBJPEG `sdl2-config --cflags` -D_FILE_OFFSET_BITS=64 -D__KERNEL_STRICT_NAMES -I../../../ -DCONFIG_MENU -DCONFIG_CD -DCONFIG_VIDEO_CAPTURE -O3 -fno-strict-aliasing -fno-math-errno -ffinite-math-only -fno-rounding-math -fno-signaling-nans -fno-trapping-math -c ../../../dpsoftrast.c -o dpsoftrast.o -msse2
../../../dpsoftrast.c:239:22: error: size of array element is not a multiple of its alignment
239 | typedef ALIGN(struct DPSOFTRAST_State_Thread_s
| ^~~~~~~~~~~~~~~~~~~~~~~~~
../../../dpsoftrast.c:45:36: note: in definition of macro ‘ALIGN’
45 | #define ALIGN(var) var __attribute__((__aligned__(16)))
| ^~~
make[2]: *** [makefile.inc:504: dpsoftrast.o] Error 1
```

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Baker55 Author
Baker55 - - 250 comments

I have an idea in the works. Might take a few days.

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Baker55 Author
Baker55 - - 250 comments

Next version has the software pathway entirely removed, hopefully that will resolve this.

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Baker55 Author
Baker55 - - 250 comments

hemebond, thanks for the feedback.

Version 31 has a Linux binary built on AMD-64 Ubuntu 20.04.2 (compiled with GCC 9.3).

v 31: Moddb.com

Another Linux user had a similar problem compiling with similar errors to yours with the alignment size of softrast. The Linux binary did work for him.

I don't know how to recreate the scenario on my Ubuntu, this makes it difficult to fix an issue I can't recreate myself, but this is important to me .. I will be thinking of it and I'll figure out some way to help.

I appreciate you letting me know of this. I think of something after I get version 35 out.

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Guest
Guest - - 690,528 comments

Sweet... underwater warp and liquid texture ripple is back, and it works everywhere. Great news Baker. Thanks

Jakub1

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Baker55 Author
Baker55 - - 250 comments

Thank you for all your help Jakub1, glad you like it!

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