Description

Fixed zircon_beta_gcc.exe vid_restart oddness with SDL2 version upgrade. "sv_gameplayfix_fiendjumpfix 1" -- the fiend and dog jump fix from DarkPlaces Beta, should potentially the uncommon occasion where a fiend or dog gets stuck in air (DarkPlaces Classic oddness), thus far have seen no negative effects. "cvarlist changed" will list changed cvars. Multiplayer -> Join Game and Multiplayer -> New Game show local ipv4 (like 192.168.0.3) and ipv6 addresses in menu. Other changes in readme.

Preview
Zircon Beta Release #8 (Win64 binary, source code)
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GoldfishDev
GoldfishDev - - 13 comments

what map is in the preview?

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Baker55 Author
Baker55 - - 268 comments

It is unreleased chess game on my hard drive that I hope to finish after I can get the engine where I need it to be.

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_jakub1_
_jakub1_ - - 45 comments

Choppy sound is fixed, thanks Baker.

Notice for new users - antivirus found zircon_beta_gcc.exe suspicious and decided to test executable upon first launch. Test was OK, but sound failed to initialize completely - game was totally muted. I had to restart system and then sound was back online.

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Baker55 Author
Baker55 - - 268 comments

Glad sound is fixed in zircon_beta_gcc.exe, thanks for letting me know!

One less thing on the list.

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Baker55 Author
Baker55 - - 268 comments

For reasons that are unclear at the moment, it seems that DarkPlaces Beta cannot host a Quake protocol 15 game that regular Quake clients can connect to.

Yet DarkPlaces Classic was capable of doing this.

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Baker55 Author
Baker55 - - 268 comments

It's only the gcc build that has this as an issue. (?)

Works fine with zircon_beta.exe built by Visual Studio.

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