Report abuse Vox v0.24
Feb 12th, 2013
12.46mb (13,066,411 bytes)
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Version 0.24 is a smaller update to fix some minor issues, improve performance and generally add a little bit of enhanced combat.

Vox V0.24

New Features:

  • When placing items, reduce the inventory quanity and remove item if we use all items
  • Interacting with a placed torch will now allow you to pick it up and use it again.
  • Placement torches now set the player to have a light, as you are actually holding a torch!
  • Player attacking is now tied to the animation times and proper sword swipes.
  • Bare hands attack when no weapon is equipped.
  • Better skeleton sword attack animation timings - Much improved sword combat.
  • Better shadow merging at the sunset and sunrise.
  • Lighting checkbox in options menu is now hookced up to the lighting render model.
  • Add maximum and minumum look up and look down rotation angles when rotating with the mouse.
  • Render block particles in creation viewport in weapon editor and inventory.
  • Particle effects in the inventory GUI.
  • Frozen status text when using the ice wand
  • Make the player model shorter - Feet closer to body.
  • Better outline rendering, no longer render outlines for 'inner corners'.
  • Silouette rendering when target is occluded.
  • Add spear and hammer weapon objects.


  • Remove pause manager class.
  • Stop/start the particle effects when we have placed an item and are not rendering it in the hand for a short period.
  • Fix bug where adding to quantityt items wasnt working if the item was equipped.
  • Don't increase the game time when we are paused.
  • Dont allow jumping enemies to jump when attacked and being knocked back.
  • Dont allow jumping enemy knockback if already in the air.
  • Skeletons can't be knocked really high during combat now.
  • Sun/moon appear times tweaked.
  • Release the target camera mode if we open the particle editor or weapon editor.
  • Player disable torch when dead and only loads particle effects after we have spawned.
  • Close the pause menu if we open the inventory or character by the GUI buttons.
  • Quest text reappears after going into the weapon editor.
  • Fix alpha glitch when we tried to fade in/out quest text before it was displayed.
  • Fix bug where action buttons would dissapear after using weapon creator.
  • Better sword attack detection, better handling of y-component of distance check.
  • Only set the weapon create GUI particle effects to erase if we are loaded, else we have already erased the particle effects... GRRRR need smart pointers!
  • Fix some particle unloading crashes.
  • Cannot press/spam certain GUI buttons.
  • Don't render Crosshair when the player is dead or respawning.
  • Better combat damages for ALL weapons and enemies.
  • Melee Skeletons now bock away if trying to attack too close.
  • Slowdown jump attack ONLY we are are not already attacking.
  • Item pickups attrack only if the player isnt dead.
  • Only do wand damage AFTER the wand has started firing particles.
Preview Image
Vox v0.24
Post comment Comments
MaciKeks Feb 13 2013, 2:35am says:

Awesome! Thanks

+2 votes     reply to comment
NoLov3 Feb 13 2013, 10:41am says:

Man! It crashes on vista again! Fix it!

+2 votes     reply to comment
AlwaysGeeky Author
AlwaysGeeky Feb 13 2013, 11:24am replied:

Are you on 64 bit or 32 bit?

+3 votes   reply to comment
RazgrizTheLombax Mar 5 2013, 10:02am replied:

i'm 64.
the 64 ver (in the 0.25) crash,while the 32\non vox_64 goes on white screen. but not crashed. it's a load or what?

+1 vote     reply to comment
NoLov3 Feb 13 2013, 5:14pm says:

32 e-e

+2 votes     reply to comment
Guest Feb 14 2013, 2:54pm says:

runes perfectly good!!!!

:D thanks, Nodoak

+2 votes     reply to comment
AlwaysGeeky Author
AlwaysGeeky Feb 14 2013, 3:30pm replied:

Glad to hear it.. Enjoy the game

(Also be sure to post some screenshots of the weapons and stuff that you make in the Voxel editor. I would love to see/share it!)

+2 votes   reply to comment
scottshott Feb 14 2013, 4:53pm says:

It's crashing on vista :/

+2 votes     reply to comment
scottshott Feb 14 2013, 11:09pm replied:

I'm using 64 bit, I don't know if that changes anything

+2 votes     reply to comment
zipy_7 Feb 15 2013, 12:49am says:


+2 votes     reply to comment
ameena35 Feb 15 2013, 10:39pm says:

this is not working it goes to a white scree after it says alwaysgeeky games presents

+2 votes     reply to comment
scottshott Feb 17 2013, 6:12pm replied:

I don't even get that far. I get to the white screen, and it says the program has stopped responding.

+2 votes     reply to comment
Guest Feb 16 2013, 4:19pm says:

white screen and crash when running the game
using W7 in 32bits
hope you'll fix it, seems to be a nice game

+2 votes     reply to comment
Owon44 Feb 17 2013, 10:20am says:

It slow, but i don't understand, i have a good pc, 8GO / intel core i5 !
I can't play... But vox is awesome !

+2 votes     reply to comment
AlwaysGeeky Author
AlwaysGeeky Feb 17 2013, 9:23pm says:

I have just fixed the shader problem that was causing the white screen and crash bug... but I have also uploaded version 0.25. People should update to that version now since it is DRASTICALLY better for performance!

+1 vote   reply to comment
Owon44 Feb 21 2013, 2:20pm says:

I love you !

+1 vote     reply to comment
AlwaysGeeky Author
AlwaysGeeky Feb 26 2013, 6:02pm replied:

I love you too! <3

+2 votes   reply to comment
tutuxtx Mar 23 2013, 4:11pm says:

has no way of downloading the game demo.

+1 vote     reply to comment
MarianoConca Mar 27 2013, 10:15am says:

this best, good luck with the boys game to progress, certainly used engine or used java?

+1 vote     reply to comment
AlwaysGeeky Author
AlwaysGeeky Apr 14 2013, 8:22pm replied:

Not Java. C++ and OpenGL. I wrote a custom engine.

+1 vote   reply to comment
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