Checksum JIEK after 2nd startup. Added a bunch of GFM province borders, populations, and countries in Africa, Middle East, Central Asia, and Balkans. Population numbers and borders in these areas should be the same as GFM but the number of POPs and number of new provinces are roughly 1/3 to 1/2 the number in GFM in order to help with performance.
#Version 0.71 - 6/4/2022
## Bug fixes:
* Fixed bugged naval ports in Messina, Rügen, and Swinemünde.
* Fixed Strait of Gibraltar name and unit placement.
* Fixed several economic modifiers not being applied in the 1913 and WW1 scenario.
* Choosing to liberate Herat via the Anglo-Persian War event no longer gives infamy to the UK.
* The White Raja event for Brunei will only fire once now.
## Map changes:
* Imported GFM map for Germany, Balkans, Turkey, Iran, Poland, and Africa.
* Combined several states in Germany
* Split up a few states in Turkey, Persia, Syria, and Caucasus.
## Gameplay changes:
* Increased cap on non-cored soldier POPs from 2.5% to 5%.
* Nerfed soldier promotion rate of Indian and Chinese POPs.
* Converted Albanians to Turks, Walloons to French, Swiss to Germans/French/Italian, Norwegians to Danes, and Finns to Swedes in the multiplayer bookmark.
* Converted all Shiite POPs and Shiite state religions to Sunni in the multiplayer bookmark.
* Created Kurdistan formable nation.
* Added decision for GPs to annex southern Yemen if all the southern Yemeni provinces are in their sphere.
## Country changes:
###### Balkans:
* Liferating reduction from 40 to 35 happens in 1860 instead of 1880.
* Imported GFM populations.
###### West Africa:
* Added extra cores for all Western African nations.
* Created decisions to form Toucouleur Empire and Mali.
* Created Adamawa as a puppet nation of Sokoto in 1836 and added a decision for Sokoto to annex it.
* Lowered Congo starting population by about 20%.
###### Ottoman Empire:
* Imported GFM populations.
* Most Kurdish populated provinces start under the control of the new Ottoman vassal Bohtan.
* Added the Badir Massacre event which kills a potion of the Christian population under Bohtani rule and begins an annexation war against Bohtan.
###### Mexico:
* Created a decision to refute American Manifest Destiny which removes USA cores from the West Coast if Mexico beats USA in a war while having no unclaimed cores. A secondary decision called Fulfill Mexican Manifest Destiny gives Mexico cores on all land west of the Mississippi River and starts a war with USA.
* Can gain cores on Central America, Philippines, Cuba, and Puerto Rico if Mexico is victorious over USA.
* Added Adopt 1857 Constitution decision that grants several political reforms and increases education reform by 1.
###### Persia:
* Imported GFM populations.
* Created several vassal states in 1836 and decisions to annex them.
* Added an event for the Khorasan revolt.
* Esablish the Dar al Funun decision now increases school reform by 1 level and gives 1 year of research points intead of 5.
###### China:
* Added Lost Substate modifier which gives +0.005 militancy per month and -1% tax efficiency for each substate that is not under the control of China. This modifier is removed by retaking the substates or westernizing.
###### Prussia:
* No longer owns Brunswick in 1836 scenario but still owns Brunswick in Multiplayer start scenario.
###### United Kingdom:
* Increased cost of Annex East India Company decision from 4 million pounds to 6 million pounds and reduced infamy gain from 40 to 30.
###### Iberia:
* Imported GFM populations.
###### Scandinavia:
* Imported GFM populations.
###### Algeria:
* Imported GFM populations.
the conditions to make the decision of the Megale Idea (Greece) are empty, making it possible to make it at the beginning of the game. Great modification, keep up the great work
When testing decisions I will sometimes remove the requirements to see if the effects work as intended and I forgot to put the prerequisites back for this one.
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Please respond to me. I fell in love with your mod but it keep crashing for some reason 1875 in my save. There is no set date but it happens from February to December in first and second days of the month. I tried switching to different countries, loading older saves and nothing works.
same, this version is bugged. thought we wouldn't have such an issue but it happened to us in our multiplayer game.
Can you post a save right before the crash? I haven't had any crashes around that date myself, if I have access to the savefile that will make tracking the bug a lot easier.
This is a save from our multiplayer game, crashed in 1875 many times, we couldn't get through by numerous rehosts. Crashed for me in singleplayer just right now too on August 2nd 1875
autosave.sav - the original file we tried to host with (it crashed so we couldn't kinda save)
1875 ottoman empire save - the save i took just after loading the autosave file before testing.
https: //drive.google.com/drive/folders/1SR77HHgY3EaNXbLl4_fbwL1rzW1k6fXW?usp=sharing
Can you upload it via another source? That link isn't working for me. If you can't upload it somewhere else, can you post a screenshot of the Nigerian coast right before the crash? There's an event for AI UK and France to declare war on a bunch of African uncivs that own provinces along the African coast when colonial negotiations is unlocked and I discovered if they declare war on Sokoto via this event in 0.71 the game crashes every time. I fixed this in the upcoming 0.72.
Remove the space symbol just after https:
Should be working, i just couldn't post a link being a guest user.
I found out the problem with the save is the Sokoto coastal bug I mentioned earlier. You can fix the save by opening the console and giving the province of Cotonou away to a different nation before the start of August. The bug is triggered when AI France unlocks colonial negotiations and declares war via event on a bunch of African nations that own provinces along the coast. If you prevent Sokoto being targeted by this event by taking away their coastal provinces then the game will continue normally. This bug will be fixed in 0.72.
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Is there anything you can do with the province selector regarding cores? For example, if I took All of Mexico, could I core them as the US?
I might include this, as well as other things like increasing liferating of provinces, in a future version as a sort of "arcade" option that can be toggled on and off by vote.
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