Supernations Mod Version 1.5.1 - Released 11/09/2021 The next major update of the Supernations Mod - Adding a brand new Confederate arc, allowing the player to chart a post-civil war America, answering the question of: What if the South won the Civil War?
After hundreds of hours of development, the newest update of the Supernations Mod is here, more ambitious than any that had come before! Introducing a brand new Confederate arc, reintroducing the 1861 Start Date, as well as expanding the tech tree, integrating the PDM politics interface, introducing World Powers, as well as new provinces and brand new units!
Guide the Confederacy in a Post-Union America, and choose from four separate outcomes:
Will you reform the Union with the South at its head?
Will you chart a path of independence and pursue the Golden Circle?
Will you reintroduce the Articles of Confederation and the ideal of Confederalism?
Or will you ultimately bring about the collapse of the American nation entirely?
The choice is yours...
CHANGELOG: 11/09/2021
- Added dynamic music; I.E: After 1914 music theme switches to HOI3 style music.
- Adjusted Heavy Tank and Mechanized Unit stats to better fit their cost and slight balancing.
- Added in new province terrain types as well as urban terrain types for world capitol cities and other major global cities.
- Fixed an issue where "Press Chinese Claims" decision was not showing up for the Greater Japanese Empire.
- Fixed an issue where New Roman Empire decisions became unavailable because I was dumb and accidentally put a typo in "political decisi and bugged out the entire file... Its fixed now.
- Made some slight adjustments to some events... Don't remember what I did though.
- Added some additional culture names for the mormon culture.
- Balanced some of the event modifiers where Deseret had some absurd pop growth increases.
And! If you're curious about the mod and wish to watch my playthroughs and updates, be sure to visit my youtube channel, or even join the Supernations discord!
Has anyone used the converter on this mod? If so, how does it work?
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