Initial public release on ModDB, adding new units, ancillaries, map regions, campaign features, UI and music.
Installation instructions are included, along with a Large Address Aware patch to make sure the game exe can handle this mod. People have reported serious graphical instabilities and lag without using LAA. The mod folder is stand-alone, and does NOT require an installation of v3.4 to overwrite.
One important difference from FATW is that there are active background scripts in this submod. Opening a settlement page will pull up an advisor window in the top-left. The scroll icon must be clicked, or else new scripts won't run properly. The game is entirely playable without them, but you'll miss out on some new features, and may have some oddities with diplomacy in the late game.
Also included are two starting options for campaign settings, based on whether you want the "classic" start for Adunabar (ie somewhat weak in the south, with Minas Ithil in ruins) or a more powerful start which would be more suited to newer players, or if you intend the AI Adunabar to become a potential superpower if not contested.
Play-by-plays of updates as well as general chat can be found in my little nook of the FATW Discord: Discord.gg