Description

This patch addresses both remaining balance issues of OD3: 1) Soul Cube now kills Hell Knights at full health; 2) Super Shotgun pellet spread is reduced dramatically and the pellet number per shell is set to the same as the regular shotgun's; 3) Impossibility to reload Super Shotgun when there is 1 shell loaded in it and 1 shell available has been fixed; 4) Lowering in case of wall/enemy proximity is now always disabled for the shotgun.

Preview
Useful Super Shotgun & Soul Cube fix
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BarTwoOne
BarTwoOne - - 37 comments

My own Shottyvision ^^ I kept spread a bit ****** only to prevent myself from "only SG/SSG runs".

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SoDOOManiac Author
SoDOOManiac - - 184 comments

Doesn't the plasma gun flipping even arch-viles with a single railgun headshot prevent you from those? And with your separated weapon position, chaingun is easier to aim.
Looked up your vid, seems like your sg's are rather accurate, or is that because you modified the field of view and the distance seems greater?

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BarTwoOne
BarTwoOne - - 37 comments

That's just myself. I like shotguns a lot in games. Especially Killing Floor 2 interpretation. Yes, I reduced spread for both shotties and changed other parameters. I am not trying to offend nor discuss about the balance.

It is just my personal shottyvision.

Nothing will be the same after spending almost 2 years in Quake Champions...
I played through Doom 3 again because of refreshing Overthinked formula.
Still the most important factor for me, was implementation of strafejumping skills into Doom 3 gameplay.

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SoDOOManiac Author
SoDOOManiac - - 184 comments

I picked up Overthinked as a preparation for tactical shooters like Day of Infamy and especially its recently released WW1 mod Screaming Steel where there are plenty of complicated controls, multiple firing modes, leaning and ironsighting (the latter two often working together).
You mentioned strafejumping, and another important skill required in Overthinked is leansniping round the corner ;)

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BarTwoOne
BarTwoOne - - 37 comments

Go into ARMA 3 Bootcamp module. Everything after that will have simply controls xD

I was rarely using lean left/right (only aginst zombie marines).Due to circlejump+sprint burst combo, I preffered to reposition myself or just flank the enemies with 20m leaps, taking less than second.

Intresting thing is, Doom 3 was competing with Painkiller as E-sport Arena Shooter for a short peroid of time.

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guest_134532
guest_134532 - - 224 comments

What's the difference between this: Moddb.com

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SoDOOManiac Author
SoDOOManiac - - 184 comments

In that addon the SSG pellet spread is not modified.

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