Ultimate Mortal Kombat DOOM Z Version 1.8.1 is officially out and ready! In this version is the added to the roster is Tremor, Shao Kahn, and GORO! (Shao Kahn and goro being powerful but limited weapon BOSS characters.)
1.8-1.8.1
1.8 (Never Released see version 1.8.1)
-Added NEW playerclass: Tremor!
-Fixed kotal's Armor Totem Ability, (whenever you use the reload on this weapon, it no longer automatically uppercuts.)
-Kotal Kahn's BFG has been BUFFED so that the sun beam projectile now lays a trail of fire down wherever it passed, however
it takes significally more ammo to use.
-Scorpion's sword fire reduced to 4 pts of damage instead of 5
-Alt Skin deaths has been removed form all player classes
-Stryker's glock now has an improved fire rate with a tic of 4 instead of a tic of 10 between bursts of fire
-Added Shao Kahn as a playerclass!
-Nerfed Strykers Pistol and riot shotgun projecitle damage.
-Nerfed Strykres LMG, it now uses 5 Cell Ammo per bullet
-ADDED MAPS "KOMBAT KRUSIBLE", "THE BALCONY", "THE WATERFRONT","THE COURTYARD", AND, "THE BANK" (Maps)
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1.8.1
-ADDED GORO
-ADDED MAP "GORO'S LAIR" (MAPS)
additinal notes for players:
Additional documentation for Ultimate Mortal Kombat DOOM V1.7
Fist Weapons:
All fist weapons have a main fire, altfire, Reload and ZOOM:
Reload is is the fist ability(all weapons as of 1.7 with the exception of kotal kahn)
Zoom is the universal uppercut(all weapons)
And alt fire is the block. The block soaks up about 50% of damage and drains stamina.
In addition to having an uppercut for all weapons including fist weapons, if you uppercut in the air, you will perform a dive kick that is devastating to your enemies.
The fist weapons use the stamina system from the Fist Redux from realm 667, in which it has regenerating stamina that is required to perform some actions.
How to play Kotal Kahn:
Kotal Kahn is a buff master and should be played by annihilating enemies with your fist by stacking buffs.
Kotal Kahn initially has the weakest fists, but if you use the Reload when you reach 100 stamina you gain a buff that allows for health steal. In addition you can add another buff from the Blood Magic knife that takes about 30 health in exchange for a damage buff that lasts a few seconds. In addition, the fists work with the berserk.
If that wasn’t strong enough, the armor totem will grant a 3x armor bonus when summoned as long as it isn’t destroyed and you're within its radius.
Scorpion’s teleport(Chainsaw replacer):
Scorpions teleport is a bit confusing so will provide additional documentation for players.
Scorpion’s chainsaw alt fire will drop what looks to be an archvile flame, once you do this you can then use scorp’s main fire to teleport back to that flame.
Noob saibot:
Noob Saibot's bfg summons a shadow clone that is meant to Telelfrag enemies such as players and cyberdemons, simple as that. It’s one of the most powerful weapons in the game due to the damage values of telefragging.
Noob starts off with most of his weapons unlike most players with the exemption of his BFG(Telefrag attack) and his Plasma replacer..
In addition, his reload ability shoots a cloud that nerfs the players normal strenght by 75% for a few seconds.
Rain:
Rain’s plasma summons an AOE attack for area denial by summoning a cloud in the air that throws various projectiles. He has 1 cloud unless you collect a backpack, in which he’ll have 3!
The clouds will stay on the field for a bit but will disappear after some time, returning ammo to your inventory to summon it again.
Sub Zero:
Sub zero’s rocket launcher replacer summons an ice ball that is explosive but also has an altfire that causes an AOE attack by summoning ice spikes on the ground.
Sub’s fist ability summons an ice clone that freezes enemies and players alike when touched.
In addition to that, it can also be uppercutted into enemies as well. (This was not initially intended but after playtesting, i left it in because it was so fun :P)
Smoke:
Smoke’s Plasma Replacer has an altfirer that summons a line of smoke that ensnares opponents and kills them. This is an area denying weapon that uses cell ammo. In addition, the main fire of the Cloud Thrower will throw a cloud that fills rooms with smoke.
Please keep in mind ammo count, some weapons like the fist redux weapons and some of sub zero’s attack use a stamina system to balance out the mod.
Tremor:
Tremor's reload ability cost 25 points of damage to your health pool in order to cast Crystal Skin, however a wopping 75% damage reduction for
15 seconds roughly.
Goro:
Goro doesn't block, instead he stomps with a powerful radius attack that kills enemies. he has 3 weapons, Green Fire Ball ability, Super Stomp, and Fists. Reload does a combo attack that heals on hit, and zoom is of course his uppercut,
but instead of kickin in the air, he'll lunge with a powerfull attack. his super jump is a bfg "fatality" that stomps much like the altfire but is FAR more powerful.
How the mod should be played:
Ultimate Mortal Kombat DOOM Z(andronum edition) is a deathmatch/gameplayer mod for ZANDRONUM
There are huge chunks of features within the game that include player deaths that can only be seen in deathmatch. The Simplest way to play is to plug the game into your fav singleplayer or deathmatch mapset and play with the characters within the maps. However there is one warning with playing on mapsets, due to the weapon spawning, some mapsets will not be compatible if you are required to pick up a weapon to progress within a level. I’ve platyested this mod with various mapsets in singleplayer and also deathamtch, and my personal fav deathamtch mapset to play it with is BourgDM.wad.
Thank you for downloading UMKDZ for ZANDRONUM!
Regards - SekletronMK666
UMKMAPS1.6.wad will ship with this version, (and future versions) but you can also download it separately at the download like entitled "Test Your Might"