Welcome to Ultimate Mortal Kombat DOOM Z V1.4! This update gives the mod a much needed upgrade, there are now new finishers and for bfg weapons and fists! Berserked fists now allow you to finish players in deathmatch with an X-Ray finisher or alternatively decapitate your victims with an uppercut. Finish HIM!
UMKDZ_V1.4
New Features:
-New Melee Weapons Death animations(the weapon in the SSG slot usually)
-added bfg "Fatality" death animations for MK players
-Berserk Melee kills invoke new Xray Death state for MK players(Uppercuts Decapitate in this death state)
-Scorpion and cyrax have a taunt now- Suckerrrr!
-new fist swing sounds from UMKD3
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Player Balances and general fixes:
-the cyrax bot was double defined, so i changed one of the bots to a scorpion bot
-scorpions chaingun must invoke firedeath
-reduce kotal's quad damage to double damage
-the Bell in the Balcony Map now bounces more and also respawns in the map(Upcoming Map Update will release seperately later)
-ALL chaingun weapons that have hitscan have a wider spread in order incentivize close quarters combat
-Sektor's shotgun is the same speed and damage as cyrax's
-raiden's rocket replacer now fires closer to the fire rate of a regular rocket launcher in doom
and the projectile matches it's speed as well
-scorpion's blood spear projectile's rope looks better now
-smoke's harpoon projectile's rope looks better now
-Noob Saibot's Telefrag attack now takes twice as much ammo, and projectile is MUCH faster
-sub-zero can now PICK UP HIS SHOTGUN- fixed shotgun spawner code
-sub-zero's Ice sword shoots faster projectiles now
-sub-zero's bfg takes more ammo to use
-kotal's disk deflect beam has been nerfed by 1 point of damage
-fixed kotal's Disk Deflect projectile height, and gave it more rotation frames
-kotal's sunbeam has been speed up by twice the speed
-Smokes gun now has A_Refire function, so it auto fires.
-Smokes gun has been nerfed- has more spread and less base damage per bullet
-Smoke's bombs are now just proxy mines that stick to the floor
-Sub zero's ice axes no longer lunge with main fire, only with alt fire
-sub zero's ice barrage fires twice as many projectiles
and projectile speed has been changed from 60 to 90
-rain's WaterShot primary fire's projectiles has been nerfed from 27 dam
to 17 dam
-rain's WaterShot primary fire's projectile's speed has been bumped up to
100 from 60
- also fixed the misalignment with it's trail by changing
it's missile height to 8
- other water effects by rain's projectiles have also been fixed by changing
the missile height to 8
-altfire for Kotal Kahns sunbeam has been removed due to it being OP
in deathmatch
-Raiden's LightingFlashBall's trail alignment has been fixed
by changing it's missile height to 8
-Noob's Ghostball's trail alignment has been fixed by
changing it's missile height to 8
-ALL player fist weapons have been recorded to no longer use
A_Punch, but instead A_CustomPunch, but is still compatible with
the berserk pack, they also now invoke the Xray death state in players.
- scorpion's Blood Spear's projectile had doubled in speed
- smoke's harpoon's projectile had doubled in speed
-Fixed one of kotal kahns death frame sprites
-playtesters for this feedback: SkeletronMK666, Logamuffin, metacrat, milenko
check credit file for more details on credits, there is also a credit file in the wad it'self.
disclamer- there are no finishers for monsters but there are SOME default damage types for weapons that work with brutal doom monsters such as the damage type Fire and Ice. but it's VERY limited. the Fatalities are mostly meant to be against other players in a deathmatch or PVP setting.
i use custom damage types that are defined in the custom playerclasses that invoke a special death.
finally upcoming updates will come with the inclusion of medals in the MEDLEDEF lump that will be added to a newer version of zandronum.
there are a few graphic errors i didn't catch in playtesting. smokes bfg shares code with cyrax in a single frame, making a frame the wrong color. this is fixable with one peace of code. as for kotal kahn's death animation freezing up, that will be hard to fix but i think it's a zandronum glitch as well. not sure.