This is the version I have worked after I supposedly "Stopped playing C&C3"
This mod contains minor changes compared to the last verstion.
The most important being that the mammoth tank is an X66 from renegade.
The mod is currently unfinished and I cannot fix some of the bugs because I do not have my source files in my computer,they are 1000 Kilometers away from me in another computer.
Other than that,the balance is quite different and this type of balance has not been done in any other mod.
The biggest change is the balance currently.
Infantry dont die from rockets now as easily
Tanks are very inefficient at taking down infantry.
GDI apc,Nod buggy are moderately effective vs infantry.
Scrin are the "jack of all trades,master of none" type army.
The tripod now can nearly move its turrets in 180 degrees.
SW's require the T4 tech structures to build.
and some other subtle graphic changes.
The beam cannon is actually useful now.It shoots long range (avatar like beams).
Known bugs:
Devourer has a green beam but the effects on hit are still blue.
The Orca fighter is underpowered.(The third GDI unit in the airfield)
The nuke explosion has a bug.
The stealth tank can rape infantry because its rockets are hallucinogenic rockets. (Intended as a feature but with upgrade.)
To install, just place "t_1.0 " inside mods folder in Command & Conquer 3 Tiberium Wars.
the path I use
C:\Users\stux\Documents\Command & Conquer 3 Tiberium Wars\mods
Credits go to me for the mod
Madin for his X66 mammoth model. (it has been recolored by me)
and Asuka for the Bloom FX.
Major note:
You can use the FX mod in other mods aswell