A brand new update for The Space Pirate, allowing it to be played with the latest version of GZDoom as well as several quality of life features!
CHANGELOG
◆ = New feature/major change
◈ = Bugfix
◇ = Misc. change/update/feature
SYSTEM
◆ CUSTOM MONSTERS ARE FULLY OPERATIONAL! Load up and fight against your favorite adversaries such as Malefactors, Legion of Bones, Iron Snail, and more!
◆ UNLIMITED BATTLE MODE: Available in the difficulty selection menu, fight until your last breath with no time limit!
◆ New UI sounds
◆ Changes to SLIPDASH functionality:
↪ Slipdash is now more responsive, with new visual effects (slight view tilt, smoke)
↪ Consecutive slipdashes have lowered momentum
↪ Press crouch again while in the middle of slipdash to cancel out of it
◆ Changes to WALLJUMP trajectory to make consecutive jumps easier, as well as a slight view tilt
◆ Menu and HUD now scale and look better in resolutions that aren't 16:9 or 1280x720 specifically
◆ Bilinear filter added to many graphics for better scalability
◈ Clearing your .ini file is no longer necessary to start TSP
◈ Changed how monsters are spawned to accommodate not only custom maps but also custom monsters
◈ Weapon sprites are no longer drawn over the automap
◈ Fixed melee attacks not using the blood type of the monster
◈ Crouching now works correctly, with tracer heights being changed to reflect player height
◇ Updates to Other Mods Menu menu list including new compatible mod sub-menus.
◇ Changed general verbiage in menus
◇ New menu animations
◇ New quit messages
MEL
◆ MAG SPEAR is now performed by pressing TRAIT + ALTERNATE FIRE while in-air, allowing you to do the STASIS SLAM when off the ground
◆ New Mel voice lines for using MAG GRAPPLE and STASIS SLAM
◆ New sounds for STASIS SLAM being activated/impact
◆ New taunt voice lines added in the rotation
◆ Reloads can be interrupted
◆ Sound cue for Power Bank being activated
◆ New landing sounds
◈ Proper A_Light usage for Mel's weapons
Can you make a file so it's possible to use on other maps?