Description

This is a patch to run with The Darkest Hour by Rex Claussen. This changes some of the enemies and spawners to be more in line with The Darkest Hour.

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The Darkest Hour Compatibility Patch
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Guest
Guest - - 690,945 comments

Hello and thanks for this great mod. I have a problem with the darkest hour. When i go outside from the base on the first map. It gives me danage.i have the oxygen suit activatet and the screen shows me it activated with a light green screen. Pls can you fix this.

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Ximmerman Author
Ximmerman - - 160 comments

Hey, sorry for the late response. I've updated the file with something that should fix it now.

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SweetRamona
SweetRamona - - 5,114 comments

I got an error using this with the latest version of the mod. ;-;

Script error, "Xim-StarWarsDarkHour.pk3:decorate/darkhourplayer.txt" line 12:
Unexpected ';' in definition of 'DarkHourMarine'

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Ximmerman Author
Ximmerman - - 160 comments

Re-uploaded with a fix. Sorry about that. Try it now.

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Guest
Guest - - 690,945 comments

Script error, "Xim-StarWarsDarkHour.pk3:decorate/darkhourplayer.txt" line 12:
Unexpected ';' in definition of 'DarkHourMarine'

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JoesGuy
JoesGuy - - 28 comments

Same issue here.

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Oks100
Oks100 - - 3 comments

+1

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Guest
Guest - - 690,945 comments

What worked for me was opening it up in Slade and deleting the semicolons ";" inside the decorate file.

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BadLung
BadLung - - 6 comments

I meant the DarkHourPlayer.txt file inside the decorate folder.

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Ximmerman Author
Ximmerman - - 160 comments

Should be fixed now. Sorry for the wait. Got distracted with other mods and real life.

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modder_man420
modder_man420 - - 73 comments

Can this work on Zandronum?

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Ximmerman Author
Ximmerman - - 160 comments

No GZDoom only sorry.

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modder_man420
modder_man420 - - 73 comments

ok.

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