This is a patch to run with The Darkest Hour by Rex Claussen.
This changes some of the enemies and spawners to be more in line with The Darkest Hour.
Install Instructions
1 - Download The Darkest Hour by Rex Clasussen.
2 - Use a mod runner like ZDL and add the DarkHour.wad to the external files launch
3 - Add Xim-StarWars-v2.pk3 (do not add the props add-on)
4 - Add Xim-StarWarsDarkHour.pk3
LOAD ORDER SHOULD BE LIKE THIS:
DarkHour.wad
Xim-StarWars-v2.pk3
Xim-StarWarsDarkHour.pk3
Hello and thanks for this great mod. I have a problem with the darkest hour. When i go outside from the base on the first map. It gives me danage.i have the oxygen suit activatet and the screen shows me it activated with a light green screen. Pls can you fix this.
Hey, sorry for the late response. I've updated the file with something that should fix it now.
I got an error using this with the latest version of the mod. ;-;
Script error, "Xim-StarWarsDarkHour.pk3:decorate/darkhourplayer.txt" line 12:
Unexpected ';' in definition of 'DarkHourMarine'
Re-uploaded with a fix. Sorry about that. Try it now.
Script error, "Xim-StarWarsDarkHour.pk3:decorate/darkhourplayer.txt" line 12:
Unexpected ';' in definition of 'DarkHourMarine'
Same issue here.
+1
What worked for me was opening it up in Slade and deleting the semicolons ";" inside the decorate file.
I meant the DarkHourPlayer.txt file inside the decorate folder.
Should be fixed now. Sorry for the wait. Got distracted with other mods and real life.
Can this work on Zandronum?
No GZDoom only sorry.
ok.