The latest version of the American Civil War Mod: Revived is ready for release to the public! After much hard work and committed effort on the part of myself, Matsuri5, and all the people who have helped us with development, a stable and improved version of the mod is here and ready for immediate combat deployment! This version includes new units, new map icons, new features, many fixes and much more! See below for installation instructions and a full changelog.
Installation Instructions:
- Make sure you delete any previous versions of the mod.
- Download the winrar package called, "The American Civil War Mod Revived v1.6", to your desktop or another preferred destination that you can easily access.
- Open the package and extract the folder inside called, "The American Civil War Mod Revived", to your modules folder (C:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband\Modules).
- Start Mount & Blade: Warband, select the mod from the drop down menu, and play!
Voice Commands Instructions (optional):
- First, you will need to download and install a program called "VoiceBot" from here: Voicebot.net. This program is for free and will be fully functional for this purpose. It can also be used for other games as well. There are some limitations to the free version, but nothing that prevents you from using and enjoying the program with this mod.
- After installing VoiceBot, you will need to import the voicebot profile that I included in the mod package. This can be done by going to the settings in the program and you will see a button for importing and exporting profiles. Extract the voicebot profile folder to the desktop or your preferred destination, click import in the voicebot program, find where you extracted the voicebot profile and import the profile inside of the folder. I have also included the sound files for the bugle calls, I'm not sure if the sounds will play in the program without them. The folder can simply be placed on the desktop for quick and easy reference.
- After the profile is imported, I strongly recommend you familiarize yourself with the commands, and if you prefer to use a different voice command to execute an order, you can change it to another word by editing the macro.
- You should also train your microphone to recognize your voice, if you haven't done so already, because VoiceBot relies on speech recognition software that is used for voice-to-text programs, so it may not always recognize your voice, especially if your computer has never heard your voice before.
- When using the program, it is possible to use a built in microphone, however a headset or a separate mic is preferred because it picks up your voice more clearly. You should also make sure there is as little background noise as possible so that it does not interfere with the microphone recognizing your words.
- You can press play to make the program start to listen and press pause to make it stop. You can easily alt+ tab in game to turn it off when you are not in combat or don't want to use it.
- For more detailed instructions on how to use the VoiceBot program, please refer to their website.
Full Changelog:
- Union Garibaldi Guard, 14th Brooklyn and Iron Brigade units added.
- Confederate Thomasville Zouaves unit added.
- New map icons for locations and parties.
- New uniforms for Confederate Hampton's Legion Cavalry.
- New uniforms for early tier Texas lancers.
- New uniform variants for Union State Militia.
- New Confederate infantry and cavalry sergeant uniforms.
- New Confederate grey kepi.
- Model 1839 wheel forage cap added to early tier Union and Confederate units.
- New Confederate hats with the brim folded up in the front.
- New clothing for civilians, including new dresses for females.
- New clothing and weapons for Native American faction.
- New horses for Native Americans.
- New scene backgrounds.
- New Union cavalry sergeant uniform.
- Confederate mounted infantry uniforms given proper CSA belt buckles.
- Guidon bearers added to both Union and Confederate cavalry/mounted infantry.
- New Confederate battle flag for Hilliard's Alabama Legion.
- New hair and beards to replace some of the visibly medieval/nordic/khergit styles.
- Bare feet models fixed, no more floating feet.
- The color of cavalry boots has been darkened.
- Some more village scenes have been given a visual update and their entry points fixed.
- Battle continuation added, orders can still be given after being knocked out with the backspace key, however the camera is fixed on the spot where you die. A moving camera requires module system and will need to wait. It is also possible to use ctrl + E with editor mode activated to get a moving camera. However orders cannot be given while moving the camera in edit mode.
- Option to force companions to stay in the party added. "We hang deserters in this army".
- Recruits in villages now change depending on faction ownership.
- Players can now control the AI's soldiers in battle, without needing to be the chief of staff (marshall). No more wasted lives and battles lost due to the incompetence of automated generals.
- Player is able to recruit maximum 20 soldiers from the start of the game, instead of the default 7. Helps cut down the need to travel long distances, village to village, just to recruit enough new soldiers to fill up your ranks.
- Increased the default size of AI armies.
- BRF's have been split to ease the strain on the mod, and should result in better performance.
- Firearms skill increased for all cavalry units so they are more effective when using their revolvers.
- Berdan's Sharpshooters accuracy increased to be more effective at long range.
- Changed facial appearance of Native American leaders. Placeholders, not meant to be accurate depictions of reality.
- Union prison guards were wearing Berdan's Sharpshooters uniform. These have been replaced with Union infantry corporal uniforms.
- Tower cavalry carbine removed from markets and Confederate inventories. There is a severe problem with texture.
- Duryee's Zouave's uniform updated. Sash color changed from blue to red.
- Sergeant uniform added to Duryee's Zouave's color guards.
- Straps added to canteens and cartidge boxes on zouave uniforms that were missing this.
- The companion, "Trip", has had his agility and riding skills increased by one, to allow him to ride horses immediately upon recruitment. His starting sword has also been replaced.
- Officer's saber fixed, now disappears when drawn.
- Removed sledgehammer from markets, they were far too common, no matter how much I reduced their market availability.
- Invalid objects in scenes removed wherever they have been found. This will continue until all are found and deleted.
- Ladie's names updated to be more Americanized, instead of their original names from native.
- Native American ladies have had their names changed from default khergit names, to be more appropriate to the culture.
- New props added to the Nashville merchant's house to give it more life.
- New trident model for pitchforks.
- The one Confederate cavalry uniform that had 45 armor has been fixed, and lowered to 14.
- Starting inventory fixed, no more medieval items.
- New names for books.
- Camp follower tree updated to be "Battlefield Nurse/Surgeon/Doctor". Weapons and clothing changed as well.
- Clothing for travellers, poets, and ransom brokers updated.
- Female tavern keepers given new dresses.
- Pretender's clothing and weapons changed.
- Increased the abundance of officer's uniforms in markets.
- Minor dialogue fixes/adjustments. (Some of the dialogue is completely messed up and we have not yet found the source of the problem.)
- Bugle call for cavalry to move at the gallop has been reduced in volume. This was much too loud.
- New alternate voice command for fire at will that comes without the bugle call, to help avoid overlapping sound effects. This is activated by the command "light 'em up". This, of course, can be changed as the player sees fit.
- Cavalry voice commands were missing quick access to the spread out order. This has been fixed by changing the command word for the order, "spread out (cavalry)", to "troopers disperse", and adding a new command to the formation orders category called "disperse (cavalry)", and the command word was set to "disperse". With this change, you can give the order to cavalry to spread out with their bugle call as soon as you select them, by just saying the word, "disperse", rather than only being able to do so through the formation orders menu. To avoid repeating the bugle call sound, use the alternate command word, "spread out", to give the same order without the sound file attached.
with mods like this does it have cannons? if not then when?
i just want to know with mods like this set in 1800 to 1900
I'm sorry, no functional cannons yet, they are only props on certain scenes for now. It may come in the future, we know it is possible to make working cannons, but it is a lot of work and we're not ready to pursue that yet.
Not going to lie though, I've played a few battles where I thought to myself, "man, I could really use some cannons right now", hahaha.
xd
Try L'Aigle
Thank you for your awesome work. Trying it now!
yeet
Thank you for playing and taking the time to comment. Have fun with the mod! Here's hoping it's all working, so you and everybody can enjoy it to it's full potential. We did our best to test run it before release to make sure it works, so hopefully our efforts prove fruitful. :)
JAK A CO PRVNI STAHOUT
1.6 je nejnovější plná verze
can u make it like 3 factions?
If by three factions, you mean Union, Confederate, and the Native Americans, then no. I don't know how to do that and don't wish to do so for several reasons.
From a practical perspective, it would likely be a lot of effort to basically limit the mod and take away features. Factions would either have to be removed entirely, or somehow merged into one, and neither of those options sound appealing. Not to mention all the changes that would have to be made in the text files, and that wouldn't even be everything that would need to be done or redone. It would be a lot of effort for very little benefit.
From the historical perspective, there was no giant blob of Union and Confederate armies in real life. America is a very large country and no single army was going to be able to fight effectively all across such an enormous landscape, especially with the kind of technology they had available at the time. Logistics and communications alone would be impossible over such a large area for one single entity to command. That's why there were all these separate armies with their own generals, such as the Army of the Potomac, the Army of Northern Virginia, and so on. The different "factions" of the mod portray this aspect of history fairly well and I don't have any intention of changing that.
In a nutshell, I don't see how limiting the mod to three generic factions would make the mod better on a technical level, or make it more fun, or more interesting. It would make things more simple, but not in a good way. I appreciate your suggestions, but this is one I can't accept.
Hey, that was an awesome work, but my game crashs in the battle. all of them. Can U help me?
i will install the 1.5.1 version to try, maybe its 1.6 problem
Hey, sorry to hear that, I'll do my best to get the mod working for you. First, try reinstalling the mod, someone commented that doing that seemed to work for them. Make sure you delete all the old mod files first and make a clean installation with the latest version.
You can also try to go into module.ini and put a # in front of the entry called, "load_resource = terrain_borders_b". This might be causing crashes by conflicting with the entry, "load_mod_resource = terrain_borders_b".
If you still have problems, open a file inside your main Warband folder called, "rgl_log.txt", and at the bottom of the file it should tell you the last things that were happening in the mod before the game crashed.
im also crashing in one battle scene and fighting this general...
EDIT: the 1.5 version is working out for me and in terms of specs,
i can run warband native at the default settings with no problems.
The only possible solutions I can offer for now are the ones I already stated above. Answers as to why some people are getting crashes appears to be hard to come by.
The game wont load for me when I install this mod please help
If the game does not even start for you, then you must have made a mistake somewhere in the installation process. Please delete all files associated with the the mod, and make a clean installation with the latest version. You should not be overwriting any files or putting it inside of an older version of the mod. If you are still experiencing problems on start up, please let me know.
Hi, this is an awesome mod and is only the second one I've ever downloaded. But whenever I go into battle after maybe about 15-20 seconds my game crashes. I am new to Pc gaming and Mount and Blade Mods so I can't really explain why I am crashing. Any help is greatly appreciated.
Hey there, sorry you're getting crashes with the mod. We ourselves are still trying to identify the source of the problem. I have given a few suggestions as to how this can potentially be resolved in the above comments, and also in the comments on the front page. If you continue to have problems with crashing, despite all your efforts, please let me know.
which version of M & B warband requires
The latest version of Warband, version 1.174
Any version 1.16x and upward should do, perhaps the older 1.15x can work equally.
ive just played this mod today and its seriously unbalance like the units upgrade
like just suddenly gone melee also you got to rework the castle or fort or just its model is fine since its like the same as the town or city also the trade too kinda bit broke hard time doing trade but the mod is good so im looking forward for the full version of this so good luck
Hey there, thanks for your feedback! Would you mind providing more information about the unit's being unbalanced? I'd love to work on that if that is the case. Not too sure what can be done about trade though, it will have to be one of those things we add to the to-do list.
Thank you for playing the mod, I'm glad you are enjoying it so far. Looking forward to bringing a new version soon. More good content coming and fingers crossed it is more stable! We are really trying to get that sorted above all else.
In units like that every last upgrade became officers and like those flag units that i thought it's range but it's melee and their stats are the same like the upgrades are all not worth and confusing at 1st most new players might be frustrated with it also if possible update the armors
Every last upgrade is supposed to be flag bearers and officers, there isn't another appropriate place in the troop tree for them. You don't have to upgrade all your soldiers to them, just two flag bearers, national and regimental, and an officer or two. I like to have more than one officer, just in case one dies or falls wounded. Not all units have flag bearers and officers though.
The unit stats are getting a bit of an update in the next version, but it is not supposed to be too dramatic, otherwise the soldiers will fight in an unrealistic way. Could you be more specific about what kind of update for the armors you mean?
Nice work!
Thank you, much appreciated! :)
Exuce can I your team on discord?
There is a link to the discord in the mod's summary. You can send a message in the general channel.
I did everything in instructions but there is no multiplayer option plz help ASAP, thanks
We removed the multiplayer option in one of the earlier releases of the mod. This is a purely single player experience, there is no multiplayer at all, so there is no need to have the option in the menu.
If you want civil guns multiplayer download napolic wars if you haven't heard of that dlc
It appears I can not get the bugle sounds to work on my game where do i put them?
Have you followed the instructions for using voicebot? The bugle calls are meant to be used with that program. You can follow up with me here or on discord, whatever you prefer.
Can you add mexican?
I seem to be having some weird crashes when I join an ally general in battle. The game will either crash right away at the start of the battle, or will crash when ally units (particularly cavalry) engage an enemy unit in melee combat. I can elaborate more on this crash as needed.
The shooting in this is great, but would it be possible to add in a little puff of smoke/dust on the ground where bullets land, similar to fire and sword? Sometimes it feels like I'm not exactly sure where I should be shooting.
Big fan of this mod, really excited to see what you can do with it. If you have a paypal or patreon I'd love to be able to contribute to the longevity of this project.
- DV
Crashes are most likely being caused by BRF's still having too many meshes. We have since split all BRF's to have no more than 50 - 60 meshes, and this has noticeably improved performance. We are going to release this fix with the next update. We have done a lot since the last release and I am most likely going to post a preview article soon to show everyone some of what we have been working on.
If you would like to try to split up the BRF's on your own copy to improve performance in the meantime, you can check the bugs channel on the mod's discord, where I posted instructions for someone else who asked how to do so already.
I'm not sure how to add that puff of smoke or dust where the bullet impacted, but I can look into it and see if it is possible. Can't make any promises, but I'll do the research.
Thank you for offering your financial support, but we are not accepting donations at this time. We had help from so many people, I don't think it is right to accept money for work that is a combination of all our efforts. I appreciate the gesture though, truly. Your support and the fact that you enjoy the mod and have lots of fun with it is reward enough for me. :)
I don't see any instructions on bugle calls, where do these go? We need instructions
Please read the mod's description, there are instructions directly below the installation instructions. The bugle calls are meant to be used with the voicebot program.
Great mod
Thank you! Really glad you like the mod, hope you have a lot of fun with it, and we look forward to bringing more soon. :)
I have downloaded the mod but I am unable to open it with any Rar downloaders as is it states there is an issue with the file. Is this something you have heard of before or is it an issue with my software? Thanks!
This is something that has been reported before, and thankfully the problem usually sorts itself out one way or another. You can try to download the mod again to see if it was a problem with moddb, or you might need to try using a different program to open and extract the mod's files from the RAR package. It is not a problem with the mod itself, that much we know for sure from the past experiences other players had. Hope this advice helps!
how do I download it
Please follow the instructions provided. If you need any help along the way, let me know and I'll be happy to answer your questions.
great mod has a great future in the gaming community I hope it doesn't become a dead mod
Thank you for your kind words, it's always nice to read from players who are having fun with the mod. :)
Development is going strong, with no end in sight. We are always working on something new and interesting, and we have a lot of big plans for the future of the mod. It is called "revived" for good reason! ;)