Terminator: Arena is a Zandronum mod for the Ultimate quick TTK experience for people who are fans of the Terminator Franchise! Get 12 gauge autoloader/Special Purpose Automatic Shotgun and Battle with bots and online opponents in PVP Deathmatch! Come with me if you wanna live!
2.8 changelog-
2.8
-fixed the terminators SPAS 12 damage value to be the same as the resistance fighter-
- also buffed the SPAS 12, it now fires 15 pellets instead of 12 on both classes
-added 2 new terminator skins from the "Terminator Mosnter conversion Mod v3.0"
-NEW maps: "Skull Crush" and "Cyberdine 3.0"
-made the playerclasses compatible with skulltag content
2.8.1 HOTFIX
- Sniper is now on BOTH classes and works in Skulltag
-Sniper now does 100 DAM when zoomed in
-TermMiniGun pickup sprites no longer conflict with the skulltag MiniGun
2.8.2-
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2.8.2
- Combat Shotgun has been buffed to do pts 8 damage rather than 7 and one more pellet.
- added map "Super Collider"
- fixed the Railgun glitch wherein it would freeze the players models on death
- fixed the railgun spawns, including the SkullTag one.
- Fixed the sniper weapon's main fire spread giving it a more accurate fire pattern
- added map "shelled"
- added map "skull pit"
- Swapped out the Spark graphics made by me (SkeletronMK) for spark graphics form Terminator Rampage by bethesda
- special thank to anyone who joined to livestreams and watched an joined for playtesting.
a bit of transparency, im messing with the spawners and if I broke something, let me know- im half asleep :s
i just had to shadow update the mod, all the spawners for both classes should be working now along with their skulltag weapons as well. this is what happens when you don't platyest enough.
edit- mod is now updated, new maps and spawners are now fixed.