Welcome to Terminator: Arena V2.5- The latest installment of the ongoing updates. This is a Deathmatch mod with HIGH Time-To-Kill wherein you play as The Terminator from the movie franchise.This update includes new guns such as the Light Machine Gun in the Plasma slot, and also the Combat Shotgun.
2.5 Changelog
SkeletronMK666 changes
-Change a linedef to Impassable in in the "No Salvation" map so you can't go into the tunnel anymore
-in map "DOOMED!", removed 4 of the health pickups so that players can't sit on the health pickups
-added map "Battle Simulation" and "Don't Look Down"
-Added the Light Machine Gun weapon
-NERFED the Minigun by 2 points of damage
-UZI9mm now has a tighter spread again
- added medium red bot and easy blue bot for offline play
-PlasmaGatling now fires more rapidly
-Phased Plasma Rifle 4w's projectile now does 9 damage instead of 10 and fires in a more delayed burst pattern
-New weapon added, the Combat Shotgun
-added scope to the zoom in on the M82PulseRifle, and when scoped, fires one bullet that does 55 dam, fire is also more delayed
-Scoped Sniper shot on the M82PulseRifle ALWAYS Gibs
-added new skin just called "Custom" and made the "BotCustom" skin reserved just for the bots
-Edited Kappeli47's code to make InstaGib Modifier compatible with Terminator: Arena
-Altfire for the M82PulseRifle now GIBS opponents most of the time, changed the altfire damage to 150
-Updated the Hud with a brushed steel aesthetic
-GRNROCK texture has been replaced with a brushed steel aesthetic
-NERFED the Spas12 by one point of damage
Kaapeli47 changes
- Added new weapon spawn and ACS code so that buckshot modifier now spawns the Spas12 in the map.
- Pickup sounds of the SPAS, Uzi, and Plasma Rifle are now in 11kHz.
- Gibbing sound of the player is now in 11kHz.
==================================================
Playtesters and additional credits:
==================================================
Super Grenade Launcher Credits:
Decorate: ProjectAngel,SkeletronMK666,
GLDefs: BadMojo
Sounds: Raven Software, id Software
Sprites: Marty Kirra, 3d Realms, id Software, Midway Entertainment
Sprite Edit: Marty Kirra
Some Inspiration: Shadow Warrior Grenade Launcher,
Militek MGL from 007: NightFire
Original Grenade Launcher by Realm667
Termminator hand edit for the launcher: SkeletronMK666
GRENADE LAUNCHER DECORATE TWEAKS: SkeletronMK666
-------------
All sounds used (with permission/free use) are from various mods such as
Brutal DOOM, Insanity's Requiem, Complex DOOM and previous versions of
Project Brutality.
Games that I have used sounds from are Black Ops I/II/III,
Infinite Warfare, Advanced Warfare, Modern Warfare, and
Gears of War (5?).
-----
Original SPAS-12 by Realm667
terminator hand sprite replacment: SkeletronMK666
Decorate: Xim, and edited by SkletronMK666
Sprites: captain j
Code: Skulltag, Ghastly (ZScript conversion)
Sounds: Tormentor667
Sprites: id Software
Sprites Edit: Skulltag
color edit, and terminator hand edit by: SkeletronMK666
-----
player sprites for terminator: SkeletronMK666
player mug for terminator: SkeletronMK666
-----
Original Super Grenade Launcher by Skulltag
DECORATE and Sprite edits by: SkeletronMK666
-----
Original Super Minigun by Skulltag
DECORATE and Sprite edits by: SkeletronMK666
SOUNDS USED FOR Super Minigun's firing form Quake III: Team Arena
-----
TDIE, the Terminator's death sound is mixed by Skeletronmk666,
sounds ripped form OPEN ARENA (skelebot DEATH2),
and a robot sound from freesounds.org
------
Playtest: Zero Senki, Kappeli47, Jaygr,Lil'ruff, Dreamskull
bug fixing and help: Xenaero
additional changes applied to this mod form feedback by JohnSuitepee in his
playtest sessions on the tmsingle1.1.wad file. Thank you!
additional feedback form playtest sessions: sexualtension, BOBBY, TTP
[YT] Bigbad75, Iko, matacrat, lgmaire
thank you!
-----
winchester revamped sprites by: skeletronMK666
winchester revamped animation frames by: kappeli47
-----
SuperMachineGun sprites form Termintor:skynet and Futureshock
edited by SkeletronMK666
sounds for SuperMachineGun: Day of Defeat and Return to Castle Wolfenstein
mixed by KAAPELI47
-----
future weapon M82 rifle rendred by:
Sketchfab.com user Tuuttipingu
digitization and sprite editing by SkeletronMK666
pickup sprite: edited slightly form terminator: Rampage
-----------------------------------------
uzi render model provided by:
"Uzi" (https://skfb.ly/oqy9x) by Pieter Ferreira is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
and digitized and edited to by skeletronMK666
Pickup sprite: 3D Realms
sound: Valve Corporation, wolvexus
-----------------
RPG Sprites digitized by SkeletornMK666 and rendred by ArtEast at Skechfab.com
projectile: taken form the zdoom community project then recolored.
-----------------
--------------------------
New Plasma Rifle 40W range Credits:
3D model Credits: "Skynet's Plasma Rifle" (https://skfb.ly/6vFO9) by Harri Jokinen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Sprite edits: SkeletronMK666
-----------------------------
Explosion sprites for new Terminator death animation taken from Brutal DOOM
SargentMK5 credied for sprites.
-----------------------
Mapper: SkeletronMK666
Robocop sky in map TMAC04 taken form Robocop.PK3- orignates form the T2 arcade game.
Midis-
------------------------
Game: The Terminator: Future Shock
Year: 1995
Composed by: Andy Warr
MIDI versions: GM, FM
Platform: DOS
Additional info: This is a CD version rip. There two types of files, HMI and XMI. XMI are kind of leftovers from diskette version, which contain GM and FM version. CD version is GM only and contains more tracks.
Karlsitretro.com
-----------------------
Game: The Terminator: Rampage
Year: 1993
Composed by: Eric Heberling
MIDI versions: GM
Platform: DOS
------------------------------
Game: The Terminator: SkyNET
Year: 1996
Composed by: Andy Warr
MIDI versions: GM
Platform: DOS
Additional info: I have no idea what tracks 17 - 22 are.
--------------------------
AR18 credits:
This work is based on "Low-Poly AR-18"
(https://sketchfab.com/3d-models/low-poly-ar-18-b46b6ae7c179418c8e38bba2b999124c)
by TastyTony (https://sketchfab.com/TastyTony)
licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
Sound: Sound by Valve Software (Counter-Strike: Source & Day of Defeat: Source), mixing by Kaapeli47.
Sprite edits: SkeletronMK666
--------------------------
Custom Bot sounds take form "Terminator 3: War of the Machines" developed by "Hungarian developer Clever's Games" and Atari
and also direct rips form the T2 Arcade game.
Playtesters for TMACv 2.3: Iko, Yamanaka, Serlobo, perseus, brikc, SkeletronMK666, Sikreci,EmperorGZT
----------------------------
Light Machine Gun sprites: Taken form the video game "Power Slave", developed by "Lobotomy Software", 3d model bullets by Kingy and sprite creation by Dzierzan and SkeletornMK666
Projectile sprites: Raven Software, Antares031
sound Sound Effect from Pixabay
sound modified by SkeletronMK666
-----------------------------
combat shotgun credits:
Sprites: Doom, Blood, JoeyTD, skeletronMK666
Sounds: Quake2
decorate: SkeletronMK666
------------------------------
buckshot spawning code functions decorate and acs code "Kaapeli47"
------------------------------
2.5 playtesters: Willy, Aura, Ludwig, Arrowhead, Ludi, SkeletronMK666
YOU ARE TERMINATED!