This is Terminator : Arena 3.0 (Definitive Edition), The ultimate deathmatch experience for terminator fans!
= =========================================================================
Archive Maintainer : Final Version of my Terminator mod uploaded here on
idgames archive :P
Update to : Zandronum 3.2
Advanced engine needed : Zandronum
Primary purpose : Deathmatch
===========================================================================
Title : Terminator: Arena 3.0 Definitive edition
Filename : term3.0.wad
Release date : 4/18/2024
Author : SkeletronMK666
Email Address : -
Other Files By Author : MKMyth.wad
Misc. Author Info : Grenade Launcher
Submitted: ProjectAngel
Updated: Ozymandias81, BadMojo
Decorate: ProjectAngel
GLDefs: BadMojo
Sounds: Raven Software, id Software
Sprites: Marty Kirra, 3d Realms, id Software,
Midway Entertainment
Sprite Edit: Marty Kirra, SkeletronMK666
Some Inspiration: Shadow Warrior Grenade Launcher,
Militek MGL from 007: NightFire
-----
3.0 M79 Grenade Launcher
"Grenade-launcher M79" (https://skfb.ly/oMzIW) by
balaganila is licensed under Creative Commons
Attribution
(http://creativecommons.org/licenses/by/4.0/).
Sprite Editds and digitization: SkeletronMK666
-----
Original Grenade Launcher by Realm667
Termminator hand edit for the launcher:
SkeletronMK666
GRENADE LAUNCHER DECORATE TWEAKS: SkeletronMK666
All sounds used (with permission/free use) are from
various mods such as
Brutal DOOM, Insanity's Requiem, Complex DOOM and
previous versions of
Project Brutality.
Games that I have used sounds from are Black Ops
I/II/III,
Infinite Warfare, Advanced Warfare, Modern Warfare,
and
Gears of War (5?).
-----
Original SPAS-12
terminator hand sprite replacment: SkeletronMK666
Decorate: Xim, and edited by SkletronMK666,
kaapeli47
Sprites: skeletronMK666
-
"SPAS 12 shotgun" (https://skfb.ly/6AI9n) by
quick_loop is licensed under Creative Commons
Attribution
(http://creativecommons.org/licenses/by/4.0/).
sounds: DICKWAD.wad and Half-Life, Mixed by
Kaapeli47 (Thank you)
-----
player mug for terminator: SkeletronMK666
-----
Original Super Grenade Launcher by Skulltag
DECORATE and Sprite edits by: SkeletronMK666
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Original Super Minigun by Skulltag
DECORATE and Sprite edits by: SkeletronMK666
SOUNDS USED FOR Super Minigun's firing form Quake
III: Team Arena
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SuperMachineGun sprites form Termintor:skynet and
Futureshock
edited by SkeletronMK666
sounds for SuperMachineGun: Day of Defeat and
Return to Castle Wolfenstein
mixed by KAAPELI47
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future weapon M82 rifle rendred by:
Sketchfab.com user Tuuttipingu
digitization and sprite editing by SkeletronMK666
pickup sprite: edited slightly form terminator:
Rampage
-----------------------------------------
uzi render model provided by:
"Uzi" (https://skfb.ly/oqy9x) by Pieter Ferreira is
licensed under Creative Commons Attribution
(http://creativecommons.org/licenses/by/4.0/).
and digitized and edited to by skeletronMK666
Pickup sprite: 3D Realms
sound: Valve Corporation, wolvexus
-----------------
RPG Sprites digitized by SkeletornMK666 and rendred
by ArtEast at Skechfab.com
projectile: taken form the zdoom community project
then recolored.
-----------------
New Plasma Rifle 40W range Credits:
3D model Credits: "Skynet's Plasma Rifle"
(https://skfb.ly/6vFO9) by Harri Jokinen is
licensed under Creative Commons Attribution
(http://creativecommons.org/licenses/by/4.0/).
Sprite edits: SkeletronMK666
-----------------------------
Explosion sprites for new Terminator death
animation taken from Brutal DOOM
SargentMK4 credied for sprites.
-----------------------
Robocop sky in map TMAC04 taken form Robocop.PK3-
orignates form the T2 arcade game.
-----------------------
Game: The Terminator: Rampage
Year: 1993
Composed by: Eric Heberling
MIDI versions: GM
Platform: DOS
Karlsitretro.com
------------------------------
Game: The Terminator: SkyNET
Year: 1996
Composed by: Andy Warr
MIDI versions: GM
Platform: DOS
Additional info: I have no idea what tracks 17 - 22
are.
Karlsitretro.com
--------------------------
Custom Bot sounds take form "Terminator 3: War of
the Machines" developed by "Hungarian developer
Clever's Games" and Atari
and also direct rips form the T2 Arcade game.
Playtesters for TMACv 2.3: Iko, Yamanaka, Serlobo,
perseus, brikc, SkeletronMK666, Sikreci,EmperorGZT
----------------------------
Light Machine Gun sprites: Taken form the video
game "Power Slave", developed by "Lobotomy
Software", 3d model bullets by Kingy and sprite
creation by Dzierzan and SkeletornMK666
Projectile sprites: Raven Software, Antares031
sound: Sound Effect from <a
href="https://pixabay.com/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_c />sound modified by SkeletronMK666
-----------------------------
combat shotgun credits:
Sprites: Doom, Blood, JoeyTD, skeletronMK666
Sounds: Quake2
decorate: SkeletronMK666
------------------------------
buckshot spawning code functions decorate and acs
code "Kaapeli47"
----------------
t600 CREDITS
I didn't create the 3d model for the T600
T600 player sprite Editing and digitization:
SkeletronMK666
minigun 3d model:
"M134 handheld (Minigun)"
(https://skfb.ly/6REnS) by Alexander_Borisevich is
licensed under
Creative Commons Attribution
(http://creativecommons.org/licenses/by/4.0/).
and sound provided by by
"https://soundspunos.com/"
edited and coded by SkeletronMK666
T600 minigun Spinup sound- "Acclaim Entertainment"
Taken from Turok the dinosaur Hunter
T1000 Sprites and digitization made by
SkeletronMK666
Liquid Metal Sounds ripped form the Terminator 2
Movie
Hook Swing Sound Ripped form Hexen "Raven
Software"
Code for the T1000 and T600 Players and Powerups
done in Decorate: SkeletronMK666
======HUMAN RESISTANCE
RIMINGTON SHOTGUN SPRITES MADE BY Sonik.o.fan
Decorate by SkeletronMK666
HUMN sprites and player sprites for Human
Resistance player class ripped form Marnine doom.
Human Winchester: id software, JoeyTD
Human LightMachine Gun: Both machineguns wehre made
with the Build your own rifle sprite sheet.
Assembled By HellCattX
"Variable Tectonics Phased Plasma Cannon" bfg
weapon sprites taken form Terminator: Rampage,
Bethesda is credited
New "M79 Grenade Launcher" pickup sprites:
SkeletronMK666, Digamies, Bethesda.
FN FS2000 Sprites: skeletronMK666, and 3d model
provided by: Ankalar.com
=============
Enviormental Smoke sprites taken from brutal doom
Sprites folder, "Sargent MK IV" likely created or
edited it together form brutal doom.
T100QUE: "Soundtrack Terminator 2 Escape from the
galleria (T-1000) by Brad Fiedel."
New Terminator Mug Sprites Sprited by SkeletronMK
==============
2.8
New Ar18 sprites:
Sketchfab.com
SkeletronMK666, bitwarrior
T-800 Skins
"T-800-endoskeleton-t2" (https://skfb.ly/oJZuu) by
hailfireyt669 is licensed under Creative
Commons Attribution
(http://creativecommons.org/licenses/by/4.0/).
3D Render Sprite Digitization and sprite editing
by SkeletronMK666
Decorate: SkeletronMK666, IDgames
Computer desks, sofa, and computer sprites ripped
form "Terminator: Rampage" by "Bethesda"
- D_TRUSTME midi rendetion of "trust me" From the
original T2 score
arranged by "Proxy Midi" - thank you!
===================
3.0
New terminator hands, and sprite conversion:
"Terminator Arm (T-800 Model)"
(https://skfb.ly/oItFS) by DMC_RELAX is licensed
under Creative Commons Attribution
(http://creativecommons.org/licenses/by/4.0/).
SkeletronMK666
Description : This is the Definitive way to play Terminator:
Arena. This is a quick Time-To-Kill made for the
latest version of zandronum 3.2 Alpha, Beta, and
future versions of Zandro. it is compatible with
skulltag content. Containing 2 playerclasses, the
human resistance and the Terminator, along with 22
deathmatch maps inspired by the terminator series.
contains custom bots, full weapon replacers and
InstaGib/Buckshot modifiers.
Additional Credits to : Mappers: "SkeletronMK666", "TheOneAndOnlyBloo, AKA
Bloo"
Midis-
------------------------
Game: The Terminator: Future Shock
Year: 1995
Composed by: Andy Warr
MIDI versions: GM, FM
Platform: DOS
-----------------------
Additional info: This is a CD version rip. There
two types of files, HMI and XMI. XMI are kind of
leftovers from diskette version, which contain GM
and FM version. CD version is GM only and contains
more tracks.
Karlsitretro.com
Playtesting and feedback:
Willy, Aura, Ludwig, Arrowhead, Ludi , Zero Senki,
Kappeli47, Jaygr,Lil'ruff, Dreamskull, Xenaero, in
his sexualtension, BOBBY, TTP,[YT] Bigbad75, Iko,
matacrat, lgmaire, Perry3612, ExWiz ,MajaMystic,
PALZAARA PEAK999 Cyclobomber, SkeletronMK666,
DreamSkull
Human Resistance guns where partially tested by
"JohnSuitepee"
Special Thanks to Kaapeli47 and the Euroboros
community!
===========================================================================
* What is included *
New levels : TMAC01-22
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : TMAC01-22
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : 3d models downloaded and bought from various
places, along with sprites form realm 667 and music
form various termiantor games. see credits for
details.
Build Time : serveral years
Editor(s) used : Blender, Paint.net, Ultimate DOOM Builder
Known Bugs : if you play this in single player maps, the random
gun spawns may break the map if it requires you to
pick up a gun to progress
May Not Run With : more primitive source ports like DSDA Doom and
Chocolate DOOM
Tested With : Zandronum
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
Creativecommons.org
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual: Archives.gamers.org and mirrors
Script error, "term3.0.wad:SKTAG" line 60:
"selfobituary" is an unknown actor property
does not work in either zandronum or GZdoom
i should have waited to release...
use the alpha of zandronum 3.2, i future proofed the mod so that it works with later versions of zandro.
Zandronum.com