Little submod -> New AI + aztecs and apachean with boats and some other stuff explained below
Little submod:
- (Only the AI without the rebalance) AI from beermugcarl -> less player focused. apparently better naval invasions and ai seems to do mass invasions many big stacks at once-> Twcenter.net (files descr_campaign_ai_db + descr_campaign_db + descr_diplomacy all in the data folder);
- descr_settlement_mechanics -> max distance to capital penalty set to 50% (value 10). Maybe helps the ai to expand;
- descr_sm_factions -> all prefer naval invasions;
- export_descr_buildings -> aztecs and apaches can build the same level of cities like bade mod aztecs + new roads (max paved) and basic ports (port building card have no description but has the same fonction as others factions (canoe UI took from Total Bananas mod);
- export_descr_unit -> added Cogs to apachean and aztecs. Removed "frighten-foot" attribute from some/most basic units and left mostly to elites;
- campaign_script -> ai-apaches and aztecs active from turn one;
- descr_win_conditions ->> for long campaign only, only number of regions as an objective to try to have a more sandboxy game.
Install -> better backup the original files (rename them and write "original" as an added text.
Unzip the folder to the mod folder of mtw2 and overwrite.
hello im new to computing how to i install this sub mod ?
download the mod in the medieval 2 folder then put the mod in the mods folder or download it in the mods folder and extract it
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