Star Wars: Rise of the Empire 3.1
In version 3.1, I finished with the distribution of heroes and their powers. Now the Empire and the Rebels have the same number of heroes, and I've added a couple of new ones, such as Sate Pestage, Yularen, and Bale Organa. Also, I gradually continue to improve the space battles, replaced the old projectiles with new more aesthetic ones, and added a couple of new flashes and particles. I decided to finally switch to automatic technology updates for now, because at this stage of production, this is the most optimal development path for fractions. Each update occurs after 8 minutes or 13 game days.
Senator Organa's name is Bail :)
Oh, I know, just keyboard joke)
The greatest creation, working on steam and GOG versions at the same time,
in contrast from most of the released mods in 20 and 21 years,
which makes this mod in the first position in terms of usability.
Great graphics and drawing units. High quality and professionalism.
I recommend it to everyone download mod.
It is not inferior, or rather superior in quality to its closest competitors, such as Thrawn's Revenge and the Remake mods.
When I play "galactic conquest" then I do not have a "science center" building and there is no opportunity to pump the level of development.
because there are automatically tech upgrades every 13 minutes
Why is this done?
Cause that easy for AI to upgrade