Description

Maintenance release. New game required unless migrating from SRP v1.0.7 or above.

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Sky Reclamation Project (SRP) v1.1.1
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lowenz
lowenz - - 1,061 comments

Thanks Decane! Keep CS alive!
Best Zone atmophere/feeling ever!

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CDIA
CDIA - - 713 comments

You know what? Now that you mention it, you are totally right! That atmosphere/feeling is deep!

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stalker100
stalker100 - - 96 comments

Thank you :)

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Anna_Maniac
Anna_Maniac - - 319 comments

Much appreciation for continuing to work on this! SRP is vital to Clear Sky

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CDIA
CDIA - - 713 comments

Thank YOU!

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Mr_Hamfi
Mr_Hamfi - - 1,357 comments

AWESOME !

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dragonfli
dragonfli - - 34 comments

First; Thank you for the update

Now the stupid question :) Can I just drag this into the folder with v1.1.0 and let it overwrite that version with all of the other mods of yours and what about Re-Animation Project2 - do I need to reinstall it.

Thank you again and have a good day :)

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Decane1 Author
Decane1 - - 371 comments

It's generally safest to delete or rename your old gamedata folder and install the new version (and any optionals / add-ons / other mods) from scratch.

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Vengeance19
Vengeance19 - - 79 comments

I think I ran into a problem here. I have a squad of loners who seem to be stuck at the lower right side of the neutral farmstead (right outside the base). Their status on the pda is switching from "preparing" to "post-combat" every now and then and their target is the "Receiving outpost". That outpost is currently inhabited by bandits who already fended of at least 1 attack from a squad of loners. I havent entered the Dark Valley yet, but I did find Vasyan.

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Decane1 Author
Decane1 - - 371 comments

I've seen that happen sometimes. It's usually or always resolved by traveling to somewhere close to the squad such that they 'switch online' in the game's parlance. Try that. Or, if you can stand to wait a bit longer, I think the squad will eventually get moving on their own.

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Vengeance19
Vengeance19 - - 79 comments

Yeah, i went through the dark valley and then back to cordon to take a look myself, and they started moving again when i got within 'online' distance. Thank you, you're doing a great job with SRP!

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R0ADKILL
R0ADKILL - - 1,174 comments

Thanks Decane, I will try it out :D

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Meloman11
Meloman11 - - 209 comments

Thank you for making this awesome mod.

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HunterKiller1
HunterKiller1 - - 393 comments

Gonna give this mod a shot.

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voodoostoner
voodoostoner - - 14 comments

Is there any way i can get this mod to work with Complete Mod

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BoboSmrade
BoboSmrade - - 2 comments

i know this sounds silly to ask, but does this fix the artifact respawn problem, as in do they actually respawn now? i'm sick and tired being convinced that i don't know how to install Complete Mod that ''says'' it fixed the respawn problem

p.s. **** Complete Mod.

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Decane1 Author
Decane1 - - 371 comments

Yes, it's fixed. With the SRP, an artifact respawns after 4 real hours have elapsed in-game from the moment you picked it up. The replacement artifact may not be the same one you picked up, though.

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BoboSmrade
BoboSmrade - - 2 comments

Thanks, and thats great to now. time to dust of the old cd :D

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SherarLeproso
SherarLeproso - - 1 comments

Hello I'm using this with GOG, is it possible to install if the game is installed that way?

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Decane1 Author
Decane1 - - 371 comments

Yes.

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Gorrekun
Gorrekun - - 2 comments

Does this mod work with Atmosfear and Absolute Nature/Textures? Do I overwrite or merge?

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Decane1 Author
Decane1 - - 371 comments

Install the SRP last and you will be fine whichever way. Even if the cosmetic mods happen to share a file or few in common with the SRP, you will be OK if you give precedence to the SRP file(s), i.e. overwrite the conflicting AF/AN file(s) with the SRP equivalent(s).

Update: Actually, there might be one exception: gamedata\configs\game_maps_single.ltx. If AtmosFear comes with that file, copy it over the SRP equivalent or merge the two.

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