Description

This is a fan made Community Content Patch which adds 23 (SF3URCP 1.4) new community made mod/maps to the game, additional visual mods and support/game fixes. Supported Systems: Steam, GoG and Microsoft Store/XBoX

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SpellForce 3 - Universal Reforced Content Patch [DL @ Forum]
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Guest
Guest - - 690,335 comments

Thank you! Love the maps and the contents you provide for the community.

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

Glad you like it :-)

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Guest
Guest - - 690,335 comments

dude, just what i was waiting for, thy^^

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

np, yw

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graf-spast
graf-spast - - 1 comments

Thanks for your amazing work!

Unfortunately zooming out only works in the Old-Haalayash-campaign and not in the Soul Harvest campaign. Is there any reason?

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

The 3d person view and wide range zoom mod does work perfectly on all game campaigns and content. But there ares ome maps that have special configurations because of map-size or scritp events where the default values get overwritten for this specific location.

You won't have this limitation on all SH maps, only these who have these special map depending configurations.

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Guest
Guest - - 690,335 comments

This mod is awesome! Thanks for the work you are doing!

One problem I've run into is that it looks like all Dark Elves are now skeletons. Did I mess something up?

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

thx but why does nobody read the manual or the mod-descriptions?
That is the intended effect of the "Forces of the Undead" Mod.
Youtube.com
Just diasble the mod or deinstall it (single - thanks to modular) to get your vanilla dark Elves again.

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SaiyanBroly
SaiyanBroly - - 4 comments

Thanks for adding such a phenomenal amount of new content and making the installation of said content so user-friendly. I'm personally very happy with the third person view mod and direct control (although i'm not sure whether the latter wasn't already a vanilla feature).

That being said and if you do not mind, would you know of a mod that enables you to toggle between walking and running? I really find it a pity that my character runs everywhere as if he needs to find an outhouse, walking and taking your time is so much more immersive.

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

Glad you like my work. Regards your question of the walk and running animation, this is mostly done on NPC's via script or applied via status effect on the player (like walking trough spider webs). It would be technicly possible to create a mod that does apply this effect to the main avatar, but aligning this effect to a spcific button is a problem, because the UI is hardcoded as hell.

So i do sadly not know how to create such a mod with such a trigger option, but maybe someone else will find a way over time.

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SaiyanBroly
SaiyanBroly - - 4 comments

Thanks for explaining it in such a way that an amateur like me could understand it, much appreciated. :)

Guess i'll just have to get used to running everywhere then. I mean, i've got the game pretty much how i want it to be so i shouldn't complain.

Cheers!

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Guest
Guest - - 690,335 comments

What is with EPIC version of the game?

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

I am very sorry to tell you, but thanks to the epic stores specific file structure and their EULA about 3rd party apps and files, we are not allowed to mod this version of the game or add any custom files to it.

If you have access to the game on Steam, GoG or even Microsoft Store/XboX Gamepass, then you have full modding support and can apply all mods and content of this Content Patch.

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Guest
Guest - - 690,335 comments

Okay thank you for your fast reply.

I try to get a refund for my game, I didn't know that. That's because I have no "visual.txt" in my game folder files, where I COULD edit my camera zoom out distance? This is really the only thing I want to do, atm I have installed another mod but I can't play co-op or multiplayer with it. Very annoying.

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

Good luck! I hope you can switch to a better supported platform.

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Guest
Guest - - 690,335 comments

Could not get a full refund but at least for the expansions. Screw EPIC.

For everybody who is going over this: Don't buy the "Reforced" edition, because it's more expensive and the reforced update is for free anyways.

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

Yeah Epic and Origin should be avoided at all costs.

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Guest
Guest - - 690,335 comments

Hello. Are the mods optional as individual additions? I would prefer to have only the Third Person mod.

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

yes as you can see here in the manual all mods and maps are seperate optional installations and can be modular managed: Cdn.discordapp.com

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Guest
Guest - - 690,335 comments

I was running this mod for Soul Harvest and activated the level 50 cap, but forgot about it. When I launched a new main campaign game I didn't even realise I was gaining levels faster and figured it was due to the mod. When I finished Leafshade as the first allies quest (where you gain Ianna as a companion) I was level 30 already. I decided to turn the whole thing off because I was already higher level than what I finished the game with in my previous playthrough and I wasn't even halfway through the game.

Now I've noticed that I no longer gain experience. Not from kills nor from quests. Is this a bug or is the max level now set to 30? I thought it was 50 in the base game. Anyone know what's up?

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

This is not a bug, but the old experience calculation kicked back in, what means you won't notice any EXP gain, until you would have reached lvl 30 by vanilla EXP standards. Imagine the slider being hidden until you reach LVL 30 by normal XP summary.

Remember the LVL50 cap mod + levelup speed, did not increase gained XP, but the level calculation, so that the same amount of XP just triggered the levels way earlier.

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Guest
Guest - - 690,335 comments

Yea I figured it was something like that, but was wondering since it affected all exp gain. Guess I'll see exp kicking in near the end of the game.

Wish there was a way to configure the level cap mod to only change level cap or to adjust the levelling side. Being level 30 at this stage is a bit much.

Anyways, thanks for confirming.

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

Well you arn't that far in, into the campaign. So you could just start cleanly over.

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Guest
Guest - - 690,335 comments

I'm at 11 hours in now, did Barga Gor and at Iskander Wilds now and really don't want to do all that again. It's fine though.

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

well all up to you i guess. Still have fun!

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Guest
Guest - - 690,335 comments

Hi there! Love the mod content, the maps are excellent and very fun to play on. Is the level cap increase for journey mode as well or just the campaigns? Is there a way to apply the mod to journey mode if not? I didn't see that specific question answered in the PDF guide.

Thank you!

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

Journey mode is "normaly" untouched by the level mod. The reason for this is that in journey you already have a lvl 99 cap by vanilla standard. The level cap mod does not change that. Its always 99 with or without the mod active. For fast leveling, i do recommend just to play the low level mod maps(1-19 recommendation see PDF) that normaly put you on lvl 20+ around the end with awesome gear to back it up.

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Guest
Guest - - 690,335 comments

Excellent, thank you!

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

np, yw

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randyarmy2000
randyarmy2000 - - 193 comments

Thank you ,I got problems at steam workshop cant access them, because I just buy soul harvest, then someone tell me about this mod, great God bless you

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

This Mod content patch here is stand alone. It has no relation to the steam workshop. Also the steam workshop is connected to the free "Versus Edition".

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GedweyGarm
GedweyGarm - - 150 comments

Does this work for reforced? I see a few mods here that say they are for before reforced was a thing. Could you add this to the workshop? on the "Versus Edition"?

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

The Content Mod patch has literaly "Reforced" in the name. So yes its was specificly designed for it (also see manual). These Mod will be because of neutrality to GoG and other plattforms but also THQN EULA, never be on the Steam workshop. Please use the Content-Patch for usage and installation of the mods.

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Guest
Guest - - 690,335 comments

I started playing the Old Whisper scenario in the Journey mode. As the scenario starts, there is no fog of war, there are no enemy factions and you can neither leave the map no finish the quest (that is, destroy enemy capitals). I guess it's not working as intended? Or am I missing something?

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

I highly recommend you to read the manual or look here:
Forum.spellforce.info
"A hord RTS wave defense mission map for 1-3 player(s) in coop.".

The Fog of War is removed intensionaly so the players can see the attacking waves. You win the map when you manage to stand the last wave. This is also told you in the installer and PDF that comes with it.

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Guest
Guest - - 690,335 comments

Tried another scenario, it says destroy capitals, too, but this time you have no base and there are no capitals on the map as it seems to be an rpg scenario. What the hell, man?

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

"Destroy Capitals"? Are you sure you are talking about mods/maps out of this content pack? Sounds like you confuse other mods you use with the ones that are included in here:
Forum.spellforce.info

Please make sure you have no other 3rd party mods active on your end that may effect the ones offered here. If you have more questions, please let me know at the forum (screenshots would be nice).

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Guest
Guest - - 690,335 comments

Does this remove Artefacts from the game? I'm finding gold where Artefact pieces should be found.

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

No it does not, none of the mods can effect drops.

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Guest
Guest - - 690,335 comments

The installer does not detect my copy from GOG, legacy version.

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Unreal_NeoX Author
Unreal_NeoX - - 75 comments

Please use the forum: Forum.spellforce.info

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