Newest Base Release - Main features are rebalanced souls, new heroes and items, mastery changes and, as always, a lot of fixes.
- General -
Added newest Fanpatch patchfix changes.
Rescaled all Egypt and Greece quest XP rewards.
Added new attack damage FX for all weapons.
Difficulty resistance penalty reduced from -10/-100/-200 to -10/-80/-160.
- Monsters -
Nymph hero added to Hades.
Arachnos hero added.
Maenad elite hero added.
Zombie hero added to Egypt.
Ghost hero added to Egypt.
Tombrot hero added to Egypt.
Sandwraith hero added.
Abyssal Liche hero added to Hades.
Wraith hero added to Orient.
Junglecreep hero added.
Mummy elite hero added.
Desert Hag hero added.
Arachnos hero added to Orient.
Spider hero added to Orient.
Reptillian hero added.
Automatoi hero added to Olympos.
Cryptworm hero added.
Reduced damage of archer monsters in Normal Greece.
Fixed various missing textures.
Fixed invisible Molten Giants.
Toxeus is now classified as an uber hero.
- Items -
All souls rebalanced.
-Overall soul power level reduced.
-Many souls now have drawbacks.
-Souls have more varied attributes.
-More souls add new skills.
Rebalanced various uniques.
Rebalanced some set bonuses.
New soul inventory graphic.
New forge formula added.
Some higher level versions of new affixes added.
Updated some affix names.
Added rare drop for Ashen elites.
Added rare drop for Vilefire elites.
Fixed Revenant greaves drops.
Fixed Undead Vitality staff drops.
Forge Formulae now display their item type in the description.
Fixed Kinslayer dropping without affixes.
Fixed Morbius, the Ramrod autocast skill.
Souls now have their own drop sound.
Fixed Plaguestone level requirement.
Cleaned up some inconsistent naming schemes.
- Skills -
Reworked weapon mastery bonuses(see forum for details).
Fixed some skills increasing -recharge bonuses.
Fixed Barroc pet Frenzy aura description and attack speed bonus.
Smoke Screen effect is now less dense(better performance and visibility).
Old SV skill effects improved.
Now affects one handed ranged weapons.
-Maculate Wound reworked
Now called Dark Invigoration
Adds flat vitality and bleed damage to weapon attacks.
Radius now increases with levels.
No longer increases energy cost.
-Force of Nature
Reduced radius of root aura and slightly increased energy cost.
Fixed elemental damage being 3x the intended values.
-Briar Ward reworked
Now called Quill Ward.
Summons a ring of quillvines that will attack nearby enemies with melee attacks.
-Stinging Nettle synergy reworked
Now called Poisonous Quills.
Allows the quillvines to fire poisonous quills at distant enemies that damages them and slows their attacks.
Now has slowed attack speed retaliation.
Damage reflection chance rescaled.
Energy cost increased.
Energy cost increased.
Resistance reduction decreased.
-Spear Tempest reworked
Target arc reduced from 360 to 140 degrees.
Cooldown reduced from 10 to 6 seconds.
Max targets reduced from 12 to 6.
+Physical damage increased.