This is an update to the Sirius_Infiltration level for the Sirius mod. This update targets performance issues seen in the first release.
After several play-throughs I began to notice frame drops, I attributed this to my PC, but when I watched a video another player made about my mod I realized it wasn't just my machine. I made some changes to the landscape and eliminated some long draw-distances in areas that was affecting the fps the most. The play area is more closed in than it was originally, and though it would be nice to have those long view distances all over the level, Cryengine2 can only handle so much. Expect a fps increase of 5-10 fps in most areas.
Let me know if you have any questions and I would also love to hear your feedback (good or bad).
Thanks again.
The mothership level is a test level,It gives you an idea of some of the stuff Im prototyping for later levels, I probably should have removed that. As far as the performance, I went from 21fps to 31fps in the opening part of the level and the fps increase was consistent throughout the entire level. I tested this over and over again to make sure I could confirm the results, are you not seeing any fps increase at all? Not sure what you mean about the shaders, are they not working?
Thanks again for the input!
Oh, and I went on a major bug hunt last night. The issue with the blinding light in the town-hall is fixed, the issue with the AI not following you at the end of the game is fixed too. I will have another upload soon with these fixes included.
рус:привет,что с замёрзжим уровнем с пришельцами (замороженные джунгли),есть хоть какая та версия?
думаю будет интересно его протестировать
eng:hi, what about the frozen level with aliens (frozen jungle), is there any version?
I think it will be interesting to test it