Tac50 can use the scope now, HOPEFULLY THE LIVES HAS BEEN FIXED, weapon handling changes
Hank cannot use the scope because he doesn't believe in them.
You can adjust the zoom level by using the previous and next weapon inputs (usually the mousewheel)
You can interrupt single-loaded weapons' reloads by attempting to fire them, like the mb590 and the serbu.
all pistols should also be able to refire automatically when you're holding the fire button after reloading them
I really like this so far, but There are a couple things I'd like to see. I'd like to see weapon throwing have a keybind, as it's kinda frustrating to use a weapon or get a better weapon by just exhausting the durability or ammo of a weapon. I also feel like you should be able to switch between weapons during a reload. This is a great project, and I look forward to further updates (P.S. Is duel wielding a specific class thing or has it not been fully implemented?)
You can find weapon dropping in the keybinds, it's under Inventory. Switching weapons between reloads is something I have planned for later but it's on the backburner at the moment. Dual wielding can be done by everyone, to do it press the dual wield button then a slot number in quick succession.