This was a testbed for prefabs and entities early on when I started learning Hammer. Most entities, when viewed in Hammer were marked as OBSOLETE so there was a lot of guesswork. Still is.
Contains the bare minimum of custom textures, and sounds along with the testmap itself
One texture however, is left out as I have meant to replace it. You'll know it when you see it.
Okay, going to release some form of playable files here, moreso than the c1a0_demo
This one is actually the alpha version of c1a0_demo.
Mainly prefabs you will recognize and lots of scientists spammed about.
I used this map to test prefabs, compiling maps properly, and of course figuring out the different kind of things and traps I could put into the maps with the resources provided.
I kindly ask that you not distribute the content in this small packet, as the full package has yet to be organized. Likewise all content is property of respective owners, all rights reserved.
Fun fact: 80% of the textures were taken from the "temp" folder in my Team Fortress 2. The "Temp" folder is the clientside partition where other users' sprays are located. I mainly utilized animated ones.
There is only one texture in here of which I made from scratch, again, you'll know it when you see it.
Let me know if there are any issues.