RZXVOX - a Hexen voxel pack from author of RDVOX, targeted on use with ZDoom-based sourceports n Software Rendering! Ver. 0.1
A new Renaissance Hexen Voxel Pack, for those who wish to play (Q/L)ZDoom Skulltag or Zandronum, oriented on Software classical renderer, dynlights supported (Tested with LZDoom).
Actually you can still use GZDoom OpenGL or Vulcan, but i give no warranties for hardware renderers - this pack is focused on optimization for Software.
Version for Delphidoom is names RDXVOX - it will come out soon too!
Woah! Finally something exciting that does not make me cringe LOL
I'm gonna pair this one with this Relighting mod I just found. And also DarkDoomZ mod.
My footage of Relighting mod:
You know what I'm finding interesting?
The lack of Torch or Head-Lamp mods for Doom out there, but mostly for Hexen and Heretic (Torch light in Amber/Yellow color that flickers, to simulate Fire light, duh...)
I can find a whole lot of Flashlights of all kinds, but nearly no Torches.
I'm trying to finish my own Torch mod but I'm having some difficulty to finish the Zscript code.
I can get a Torch light going on, toggle On/Off too.
But I want to have all the colors and model choices being presented by DarkDoomZ (incandescent, LED light, halogen white light, etc)
There's a way to edit your file (without having to reupload or re-submit) and change the location of this mod into the DoomII group, or Hexen group. That way more people can find out that your mod exists. For now, it is hidden in ModDB, very few people will be able to find it.