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Rise of the Eagles update 1.0d, Patch notes in the description.

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Rise of the Eagles Patch 1.0d
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VM101
VM101 - - 10 comments

REPOSTED - I forgot I was actually not signed in

Really love the idea of the mod and am playing UK and enjoying immensely

Couple of fairly basic questions which may well be answered by the fact this is still an early version :

Does the seafaring element still need development as I am finding it difficult to build ports / ships and seem to be the only nation ( so far ) with ships

There seem to be some totally inaccessible places - mainland spain has one ( Granada I think ) and movement around seems to be verydifficult even with no enemy forces to divert me

I seem to be able to develop captured settlements but despite building ALL the required buildings I am totally unable to recruit infantry units - all types of cavalry is possible - but not a single foot soldier

Thanks for great work and looking forward to updates

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[TWC]_Sirlion Author
[TWC]_Sirlion - - 229 comments

UK is not the only nation with ships I assure you. But it has the largest navy available and ships take years to build. This is both historical and for balancing reasons.

Please provide a list of inaccessible places. I made Spain's territory difficult to move in on purpose because of how terrible the roads \ environment was.

This mod uses an AoR system. You wont be able to recruit infantry units in foreign territories. You need to move them from your homelands. I still need to fine tune it however.

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VM101
VM101 - - 10 comments

Thanks for the reply

Yep mainland Spain was a difficult place to navigate and that makes perfect sense. The only place that I have come across as “inaccessible” is Granada. It acts like a land-locked island. All tooltips come up as not being able to move over multiple turns. Cant access with armies, spoes or Diplomats.

I appreciate that other factions have navies, just not very big ones. I was playing as UK and so would expect to have the largest navy anyway and given the time period and timescale building large fleets would not be feasible. It also makes things a little less frenetic for the UK as invasion is unlikely – perfectly accurate from an historical perspective too.

As regards the recruitment, again that makes sense historically and I thought it might require State Press influence and “Priests” to convert the captures settlement to your “side” to enable recruitment. However, my confusion lies with the fact I am free ( once appropriate buildings are available ) to recruit British Dragoons / Light Dragoons / Lifeguards to my hearts content. It makes no sense to be able to recruit high cost “complex” units and no local militia once local opinion favours your faction. NO recruitment makes sense but that confused me.

I have another unexpected “issue” over victory conditions. I eventually, with some help from the Prussians, took the last French region ( zero population and territory on the faction rankings ). France still existed. Another faction had been destroyed earlier and I was faced by one single French army. I attacked with a large force and executed all the prisoners. Apparently only 1 soldier remained and that was the Faction Leader. Clearly I’m missing something but Frnace had no regions and I appreciate some mods allow factions to “regenerate” but do I need to chase this one guy forever to kill him ? I even used the console cheat to remove fog of war and confirmed there wasn’t another French region / army anywhere.

Love the mod and apologies for the long reply but its great.

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[TWC]_Sirlion Author
[TWC]_Sirlion - - 229 comments

I'll double check the conditions for the cavalry recruitment, I probably missed those. Indeed "no recruitment" was the intended effect. Noted Granada bug. As for the one guy remaining to the French... are you sure its not Napoleon himself? He should have a personal security of 999. Thanks for the reports.

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