Description

1.0 Beta release of Rise of the Eagles A Napoleonic Era mod set between 1806 and 1821. Explore the possibilities of an European Empire under Napoleon I or try to crush his domain under the Ancient Regime's heel. Will freedom prevail? Will tyranny overthrow the last enlightened despot? The fate of the world is in your hands.

Preview
Rise of the Eagles 1.0 (Open Beta)
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Joeriig
Joeriig - - 30 comments

Awesome! I was looking forward to this mod!

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mixerdust
mixerdust - - 161 comments

wont start

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[TWC]_Sirlion Author
[TWC]_Sirlion - - 229 comments

Do you have Steam MTW2 Kingdoms? Windows 7\10? DId you run it with the .bat file?

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Rubertoski
Rubertoski - - 82 comments

So it only works whit steam?

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[TWC]_Sirlion Author
[TWC]_Sirlion - - 229 comments

I only have that one version, so I cannot test any other.

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Rubertoski
Rubertoski - - 82 comments

I have a nonsteam version, it doesn't seem to work..

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mixerdust
mixerdust - - 161 comments

i have win7, i dont have steam mtw2 and yes, i used the .bat file

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[TWC]_Sirlion Author
[TWC]_Sirlion - - 229 comments

Then I dont know what to say. It searches for medieval2.exe, which if I recall correctly is kingdoms.exe in your case. Try editing the .bat file for it to search for kingdoms and let me know. If that is the case I will update the instructions. There are also other methods to activate mods for the non-Steam version but you'd have to search on TotalWarCenter.

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Rubertoski
Rubertoski - - 82 comments

Ok i've edited the bat file changing medieval2.exe with kingdoms.exe and now works. Thank you!

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Thorvaldo
Thorvaldo - - 689 comments

how do you do that?

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mixerdust
mixerdust - - 161 comments

works now, very nice

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Tinuvieltinuviel
Tinuvieltinuviel - - 60 comments

Sorry everyone for spaming with all this text, i am not to familiar with your suggestions Sirloin for posting the whole file unfortunately, so after you read everything, the wall of text will be deleted.

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[TWC]_Sirlion Author
[TWC]_Sirlion - - 229 comments

No its quite allright. Thanks now I see what the issue is. For some unknown reaosn the rar archive didnt put all the files in. I'll add another pack for you guys to download with the additional files required.

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loulou76100
loulou76100 - - 466 comments

So basically, in the current state of the download the campaign is unplyable? And will the fix be a patch or will it be another full version to download? thanks for your work anyway!

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[TWC]_Sirlion Author
[TWC]_Sirlion - - 229 comments

I have updated the main file here, there is also a patch in the comment section at the front page with just the files you need, its a MEGA link to download.

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mixerdust
mixerdust - - 161 comments

You cannot recruit units and some spanish units have missing unit cards
The battles crash
The campaing now works tho

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[TWC]_Sirlion Author
[TWC]_Sirlion - - 229 comments

I have not experienced crashes in ages. Which units were you using? Can you tell me which units need unit cards?

I need DATA. Be precise please this isnt helping

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Tinuvieltinuviel
Tinuvieltinuviel - - 60 comments

Some feedback unitwise. The crash may refer to Portugal Artillery. If included in a battle rooster the battle will load and then crash. Only cav and inf work.

Spanish Mounted Cazadores only horses without riders on a closer look. If seen from distance the riders appears again.

Naples Peasants silversurfers. (other peasants aswell but could not recall witch factions.

Persian Cavalry silvesurferhorses.

Missing unit card Hessian Generals Staff.
Missing unit card Hessian Artillery.
Sicilian Light Dragoons silversurferriders not horses.

Saxon General staff missing riders on horses.

Portuguese General staff, general standing on the horse rather than sitting.

Hope this could help!

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[TWC]_Sirlion Author
[TWC]_Sirlion - - 229 comments

Noted, thanks a lot

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Hanswaffle
Hanswaffle - - 2 comments

I dont know if this is intentional or not, but watchtowers are crazy expensive, like they cost 2000000

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[TWC]_Sirlion Author
[TWC]_Sirlion - - 229 comments

Of course its intentional, watchtowers are not from this time period. You and the AI are not meant to use them at all. Only way to get rid of them was to make them expensive enough for the AI to not use them

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Guest
Guest - - 691,025 comments

Really good for a first version ! Can't wait to see the next updates !

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SultanMali
SultanMali - - 16 comments

Thanks for this great mod but, there are a lot of historical problems about Ottomans like Ottoman had Bosnia etc. Why didn't you add North Africa etc. Also , We Turks are not blacks. I respect black people ofcourse but, we are not blacks. Please , add different icons for Ottomans and add cities and castles on North Africa and Balkans etc with soldiers. Thanks.

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[TWC]_Sirlion Author
[TWC]_Sirlion - - 229 comments

That is not possible because I have reached the maximum limit of regions I can add on the campaign map. Sorry about the icon thing I'll fix it when I got the time.

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kostas_senpai
kostas_senpai - - 20 comments

when start a campaign it says i am victorious and i start on turn 1086 and have 250000 gold and all settlements are empty

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[TWC]_Sirlion Author
[TWC]_Sirlion - - 229 comments

You start in 1806. its the year not the turn. the money is correct. The victory conditions I still need to fix but you can play. If everything is empty build something.

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kostas_senpai
kostas_senpai - - 20 comments

no i turn the fow on and i saw that all the settlements didn't have units only the capitals that's what i mean empty

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Konemonu
Konemonu - - 25 comments

aww yea, come to mamma

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Tinuvieltinuviel
Tinuvieltinuviel - - 60 comments

After playing with multiple factions to test out the mod, i have to say that it is really god. I Love the battles were the AI isnt retreating to a hill and fall back all the time, which occurs in other mods. Instead the engage quick and more realistic for the time-period (when the idiots standing in lines and shooting from 50 meters...) No experienced crashes at all, wunderful! Anyway i have some issues:

The terrain were the rivers doesnt have any crossings, for example near russian Polotsk were forrest cover the crossing so armies cant cross it. Instead they have to walk around for miles after miles. I am on my way to recruit ships in the harbours, but they are also far away.

Regarding ships and ports, here is my other concern. I wish that more settlements have a harbour, or could uppgrade to build ships. For example Atnwerp which has a port, and could not build ships as far as i know. Ships and fleets that were a big part of the time-period warfare.

Algiers doesnt have a port, maybe could upgrade later on. Sardinia could not build ships. I know i am not supossed to play them, but wanted to see if they could join the conflicts in italy, sadly they couldnt.

Other stuff you already know, like names and unit portraits on some generals/family members. (spanish general for one)

Almost forgot one thing that i hope can be fixed. My damn generals dies of after the first turn, like Prussia for example. New candidates for adoption dies after i accept almost all the time. It gives at least me more pleasure to have more generals commanding troops, rather than captains.

I understand you are exhausted after releasing this and dont get me wrong, the mod is fantastic. For future fixes and patches, theese notes may come at hand for you. Cheers.

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Guest
Guest - - 691,025 comments

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zachman1201
zachman1201 - - 336 comments

Here is an awesome mod for Medieval 2 that overhauls the game to take place during the Napoleonic Wars!

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