IMPORTANT: it's a test version, the mod is not finished.
The goal here is having realistic fights and a lot more lore accuracy.
Adding so much of that brutality and that ruthlessness to the game that made the identity of 40K.. at its beggining.
4 playable armies : ImpGuard, Space Marines, Chaos and Orks
Even those are not finished and so not really balanced but they are playable.
IMPORTANT: it's a test version, the mod is not finished.
The goal here is having realistic fights and a lot more lore accuracy.
Adding so much of that brutality and that ruthlessness to the game that made the identity of 40K.. at its beggining.
4 playable armies : ImpGuard, Space Marines, Chaos and Orks
Even those are not finished and so not really balanced but they are playable.
What you will downloaded is a playable but not finished mod
AND
Some rule books explaining and detailing the stats and the system I used to calcul them.
There is a core rule book for the mod if you want to understand my choices and a file for each army if you want to know exactly what a unit can do.
Please open them with "libreoffice" because they are not adapted to "word".
As the new stats are really different the gameplay is really different too.
Units tend to die really quickly so take care of having a good organisation and good tactics.
Imperial guards: the weakest but the more you have men the more the enemy is busy while you are producing real units, I mean tanks.
Space Marines: they are so good, but so rare, don't waste them. Each Marine you lose will take a lot of time to be replaced. But they are hard or impossible to take down without a really good weapon.
Chaos: Much complex army, chaos marines are better and even more rare than loyalist ones but they have renaguades and deamons to help them. Some gods hate each other so for exemple the more nurgle units you have the more time costy will tzeenchy units be, don't forget wich gods hates wich other god.
Orks: The more oks you have the better. Reaching the close combat will be hard in this mod but once you reached the enemy with enough of boyz they are screwed as more orks are already comming.
Please read the "IMPORTANT" note I put in it, it will detail a bit more some changes and also how much help I need to finish this mod if you feel like giving some of your time to the project.
Thank you for reading and please enjoy and tell me your thoughts about it.
3,7 gigas, Super belle image que tu as là ;) ça ressemble au débarquement de Normandie :D je reste sur le BT, bientôt la map du Stronghold (forteresse Monsegur) Bon courage, mais quand meme c'est mieux de prendre son temps pour finaliser sans trop de bugs.
J'aimerais bien pouvoir corriger les buggs, mais j'ai aucune idée de comment ^^
Je suis bon pour établir des systèmes de stats réalistes et essayer d'équilibrer un peu tout ça mais pour le reste j'ai vraiment aucune compétence (à part un peu les maps).
pareil pour ce qui est du poids du mod, j'aimerais bien qu'il soit plus léger, mais je sais pas ce qui pèse aussi lourd, et ce que je peux supprimer ou pas sans causer de buggs.
wow a mod release out of a radar you are awesome. i tested one game i notice they move too speedy and the ork ai wasn't working. overall this is a very cool mod.
Hello, thank you for your comment and for the test!
I hope you could enjoy some other battles against Orks, when the AI decides to work they are awesome to fight against.
But AI is a particular point on wich I wish I could find some help, I have plenty of ideas but I can't understand a thing about how to code it.
Units are deliberatly speedy, in fact when you zoom on them it doesn't look so unatural, depending on the running animation. The speed is important as range weapons are now more deadly than ever.
I encourage you to read the "IMPORTANT" note I put in the folder and give me your thoughts.
Thank you for bringing us this faithful modification to the board game, I hope everything goes well, you learn and make us enjoy. lucky mate
Hey amigo, thank you for your comment ! It's really precious to me to have some good reactions because of the time and the energy I spent in this mod.
If you know anybody ready to help finishing it please send him/her to me, I really need help to finish the mod and make it a good balanced game.
Salut à toi frere d'armes... J'ai finit la Croisade des Black Templars... Donc voilà j'ai installé et testé ton mod, ouf ! tu es pret pour un premier brefing?
C'est bien, mais on peut jouer que les GI?? en ce qui concerne l'installation je crois que tout c'est bien passé mais les ennemis comme Orks ou Marins ne sortent pas de leur caserne... Je trouve qu'il y a trop d'ingenieurs avec un couple se serait bien plutot qu'une ribambelle dificile à gerer, puis l'interface est sympa il y a le batiment Tactica sensé etre le centre de recherche ou aucunes recherches peut etre effectuée.ça c'est pas dur à modifier. Fais donc un arbre technologique ou l'armée peut evoluer suivant l'avancement de la bataille. Sinon ne refonds pas tout d'un coup le mod est pas mal c'est dommage que les ennemis ne soient pas presents. Je vais voir comment se sortir de là.
Bonnes fetes de fin d'année ;) (y)