RDZ Industries: Project Y4 R02d. For further details and play instructions, please see ProjectY4OperationalHandbook_R02d.pdf, contained within the zip.
R02d
MUSIC
- Introducing an original soundtrack by Merlijn Nash
FIXES
- Fixed the bomb drop crash bug at last! The bomb is now dropped automatically on entering the activation zone, rather than requiring active input, to deal with the issue
- Fixed subnet hacks crashing on loading ("Undocumented Designs" objective)
- Fixed subnet maze avatar not being immediately reselected on deselection
- Fixed bounds on subnet terminals making them difficult to select
TWEAKS
- Guessing the missing digits of a keypad code discovered during a router hack will update the datapad entry for that code
- Computer monitors "switch off" after being read to indicate terminals that have already been viewed once (they can still be read again if desired)
- Added "quick" exits to the two bunker assaults; the Waste bunker allows you to exit near Bunker 07, while the North bunker takes you out in the mines
R02c
BALANCE CHANGES
- The Ultimate Crane Game no longer carries a risk of detection after the North Bunker has been breached: take as long as you need!
- The Blade Barrier no longer damages player units, allies or neutral units (barrels or civilians)
CAMOUFLAGE PAINTWORK
- Completing the North Bunker assault now unlocks the Urban Dazzle Camouflage paintwork
- Dealing with Marseille now unlocks the Pirate Camouflage paintwork
FIXES & TWEAKS
- Fixed generic bomb not dropping
- Fixed issue where dying in the tutorial after finishing the game would break
- Fixed some quest logs not being removed after finishing the game
- Fixed Mausoleum keypad staying in cinematic mode after escaping without entering the correct code
- Fixed Mausoleum being uncompletable if only one Blue Fusion Reactor spawns
- Fixed some potential bad behaviours and exploits of Marseille
- Fixed G1 assault troops getting clogged up at their exit region?
- Fixed the Smelting Vat being vulnerable
- Fixed the Operations Central and Computer portraits being discoverable and vulnerable
- Fixed items that were left on the Vault floor being visible in the finale cinematics
- Fixed the first part of the finale cinematic not playing
- Reduced North Bunker assault phase 1 spawn unit maximum counts
- Removed some unused content
R02b (Some spoilers)
INTRODUCING THE NECROPOLIS
- The Necropolis area is now accessible through North Bunker 01
- Unlock the Dazzle Camouflage paintwork by defeating the Alpha that defends the Necropolis
- Take on the pirate captain Marseille and his fearsome custom-built mech
- Find the secret code among the monuments and defeat the gauntlet of the Mausoleum to retrieve the highly classified "Mind Claws"
INTRODUCING NEW EQUIPMENT
- Marseille's Ricochet: defeat the pirate leader Marseille to get his infamous Ricochet as an undercarriage unit
- Spiderbot Assembler: consume the wreckage of fallen enemies to spread the scourge of the Spiderbot
- Portable Turret: buy these undercarriage sentinels from Factory Control and deploy them to defend a location
- Amberite Shields: when you find the Amberite chunk, you can now choose to make a pair of shields instead of swords
- Spiked Shields: stumble across these weaker shields in the early game to cause melee attackers to damage themselves with every strike
- Greater Ammo Pack Shields: purchase these upgraded ammo pack shields from the gatehouse after you've defended the Telegraph Core
- Caustic Blades 2: purchase these fiendishly upgraded versions of the caustic blades from the gatehouse after you've defended the Telegraph Core
- Mind Claws: track down these mysterious blades and unleash their superlative damage on all who oppose you
- G1 Cleavers: pick up these heavy blades, that can foul enemy motors with their tar channels, when the G1 assault force arrives
- Prox Mod: never miss an artillery shot as these shells intelligently explode or deploy as proximity mines
- Smoke Shell Mod: deploy a massive carpet of smoke to disable ranged targeting systems and reduce the accuracy of melee attacks
INTRODUCING NEW MISSIONS AND LORE
- Added a new side mission: release a HoverCon scout from the Detention Centre in the Waste Processing annex
- Added a new side mission: hack the factory subnet terminals to unlock some of the upgraded enemy drones at Factory Control
- Added a new computer to the nurine transport landing pad
- Added a new computer to the far end of the south annex
- Added a new post-credits sequence
INTRODUCING NEW AND UPGRADED ENEMIES
- Added new enemy: the old SMech drones attack with mag-rail rams, while upgraded versions carry novel enhancements
- Added new enemy: the "Reaper" is based on the Delta chassis but has a custom-built turret with a powerful short-range beam weapon
- Added new micro-boss: the G1 Cataphract joins the G1 assault -- defeat it to acquire the G1 Cleavers
- Added Emergency Shields to the HoverCon D that activate on its hit points being reduced below a certain amount
- Added a plasma beam attack to Ikaris
BALANCE CHANGES
- Overdrive now deals more damage the longer it is enabled for. It must be left disabled for a period of time to reduce the damage multiplier
- Easy Mode: increased Drone respawn delay
- Adjusted some item costs and stats
- Tweaked Super EMP bolt to deal more damage but stun for less time
- Increased cooldown of Repair Drone Bay
- Reduced attack speed penalty of Crowbars and Thaelite Axes
- Reduced duration of Disposable Ammo Factory from 20 to 15
- Reduced HoverCon and G1 Repair Unit drop rates
- Gave civilian "Truck" a ramming attack
- Increased reward for letting the criminals smuggle the gold bullion out
- Made Central Admin Area repair station items available immediately rather than only when the APC is brought to the Core
- Decreased all Drone spawn rates by 1 second in the North Bunker assault
- Reduced Guardian Repair duration in the face of Gas Shells
- Changed Vault Cannister behaviour: cannisters now give a consistent effect based on what corner they are in (anti-clockwise from the bottom-left: VBarrier, VDamage, VRepair, VRepair)
- Reduced Ikaris' damage reduction from 32 to 30
FIXES & TWEAKS
- Fixed "new item equipped" messages not showing for when an acquired equipment item displaces an existing equipment item to the Cargo Hold
- Fixed G1 Remote Control description Paladin quantity (there is only 1 Paladin)
- Fixed Repulsor Anklets tooltip colouring
- Fixed Speed Blade and Taschari Blade models floating slightly off the arms
- Fixed AP-AM starting movement speed (was 250, is now 270; was always reset to 270 after first Overdrive disable anyway)
- Fixed Alpha target acquisition range so it is reasonable instead of far too low
- Fixed generic Bomb (ten second timer as it should be)
- Fixed Bomb items having (Generic) and (Intro) after their names. Oops!
- Fixed loading a saved game with overdrive enabled half-disabling it
- Fixed some outdoor areas being visible from inside the final North bunker
- Fixed odd camera behaviour when skipping G1 assault opening cinematic at certain points
- Fixed bad wall decoration above Waste bunker 07
- Fixed the intro leaving the title behind on an ill-timed skip
- Fixed Dahlrine Jets and Disposable Ammo Factory cancelling each other out
- Fixed Waste bunker factories being permanently disabled on leaving the bunker again, even if the factories remain alive
- Fixed Waste and Construction bunker outside activation rectangles being rotated wrongly
- Fixed Waste bunker having two activation rectangles on its exit zone
- Fixed some ability tooltips using the wrong hotkey highlight colour
- Fixed some errors with skipping of epilogue and credits sequences
- Fixed smuggler truck remaining even if the player did not choose to attack
- Fixed selling items showing gold coin art
- Fixed Telegraph Router, Wrecked Alpha having no attachment points for special effects
- Fixed Node Hacking Prowler/Rhombus projectile having no impact sound
- Fixed HCEF Emitter Blades have the wrong item model
- Fixed an issue where multiple escorted vehicles could fail to exit the map
- Fixed an issue where Ikaris and the AP-AM could be removed before the outro cinematic
- Fixed an issue where skipping the first outro part could break the rest of the sequence
- Added failsafe to revive the Cargo Hold immediately if it somehow manages to die
- Added additional dialogue for Smelter and Research Centre interactions
- Removed broken Waste Mid Containment code in secret computer
- Renamed "Red Legionnaire" Beta to "Legionnaire" and "Blue Legionnaire" Beta to "Stunner"
- Renamed "Repair Drone" to "Disposable Repair Drone" and "Dahlrine Jets" to "Disposable Dahlrine Jets"
- Relabelled "Miscellaneous" items as "Material" and "Tech Junk"
- Tweaked Panic Paladin pellet projectile art
- Tweaked some lines of dialogue
- Tweaked some terrain: minor rearrangements, added some new generic props, revamped Transport mag-lev tracks area with new train props
- Replaced crate containing Crowbars in Transport area with crate containing Spiked Shields
- Replaced sound effects: JetEngineLoop, FinalContainmentDeath, dialogue placeholder bleep
- Reduced volume of plasma beam sound
- Disabled menu options for rescinded bonus missions
R01d
R01c
R01b
R01a
R01: Initial release
I just wet myself seeing this.
Well, you can't play the game in that state. Get yourself cleaned up, son.
Congrats on the release!
Let's not count our chickens until people actually start playing...
Almost 15 megs, that ain't much but can't be in multiplayer. Stupid Warcraft III limitations. Now I wish I had the game installed again, just to see and play this level!
When I do reinstall it I'll play and review this bad boy!
This map has always been 100% singleplayer.
The tutorial's better than the all of my maps combined. Screw you!
AND you can replay the tutorial again and again and again, so it's the gift that keeps on giving!
I look forward to playing through it tonight.
Holy SHEEEAT!
I just randomly visidet RDZ and here it is O_O!
Now just to find my damn tft, imma find that henrik reference!
Played trough a little bit ( until I needed to drop tha bomb, died a few times). so far so awesome, intro also awesome btw. It feel like a completely different game and not just custom map. The pick ups can be a little hard to notice beneath those wreckages, but that is just a matter of getting used to.
The pickups are a result of my trying to keep everything to scale. I put invisible hit-boxes around the fiddliest ones, but there may still be room for refinement.
Btw noticed that repair drones aren't stackable.
Also after I droped the bomb I didn't have an option to pick up stuff like in the tutorial. EDIT: Nevermind found the part.
Nice. Downloading.
Amagad. I've been waiting to download this for years and I finally have time.
Screw XCOM and probably Dishonoured.
Warcraft.
THREE.
I CAN'T PLAY IT,, IT SAYS MAP IS TO LARGE,, WHAT SHOULD I DO???
There are installation and play instructions in the manual included in the ZIP, "ProjectY4_OperationalHandbook.pdf".
Great job!!! RaoDaoZao you are the best.
This comment is currently awaiting admin approval, join now to view.