RDVOX - voxel/graphics pack for ZDoom software renderer
Release 0.41(Z) - version for (Q/L)ZDoom and Zandronum
+Quake-style gibs system!
+new voxels (Staked trooper, radiation-shielding suit, infrared)
+code optimizations for network play.
This is the new version of RDVOX voxel pack, and it brings a new feature - Quake-style GIBS! Now all monsters that have XDeath state - got bloody parts spreading into air each time they catch a rocket! I am still working over the improvement of this pack, but i haven't entered MODDB for a long time - sorry.
This version is compatible with ZDoom, LZDoom, QZDoom, GZDoom and other source-ports using ZDoom as their base, with voxel support. You can also run it in Zandronum! But you should take LZDoom and use software renderer (no truecolor, no poligonal rendering, no opengl) - and you will get a bloody mess in classical doom graphics!
I specially optimized the 0.41 zdoom release for internet-play, now some objects (like blood trails) are client side only - this helps to save some web traffic, and have less laggs when playing via ADSL or WiFi.
Changes:
-Added new voxels for item "Infrared" (ampga.kvx, ampgb.kvx)
-Added new voxel for item "HazMat Suit" (Radiation-Shielding Suit?) (suita.kvx)
-Added new voxel for decoration "Dead on a stake" (stakeguy.kvx)
-Improved the voxel for decoration "Hanged Body 3" (hanged3.kvx)
-Implemented quake-style gibs for enemy "Zombieman", "ShotGay", "ChainGay", and the "DoomImp"