This update comes with tweaked assimilation numbers so that it is possible to assimilate pops that have national cores in the area. The update also comes with a new national focus that increases assimilation rates in the state.
List of Changes:
- Tweaked assimilation so that pops with national cores assimilate over time.
- Tweaked pop consumption in a way that being further up on the great power list makes your pops have much more access to the global market. Spheres of influence also matter a lot more with this change.
- Added a new national focus option to focus on assimilating pops in a selected area.
- Other small tweaks to loans, as well as the AI.
Please keep in mind that I haven't had time to test all the changes, so weird things might still happen regarding the world economy, but things should be a lot more stable this time around. Feel free to feedback if you encounter any oddities or issues.
Could be added new units like howitzers, heavy artillery, or reserve infratry
Siege Artillery is planned. As for the others, I want to be careful with adding new units because I don't want to unnecessarily complicate the game just to be historically accurate. The goal of this mod is to give the player an incentive to think about where resource allocation should be prioritized. Although new unit types may still come, but expect them slowly, and as said, Siege Artillery is something that is planned.
Can you increase the army of all countries? For example, I use Argentina and it always has very few units like the rest of South America since in a confrontation between several countries you do not power, your army is small and sometimes it is not consistent with the number of population and the Navy also almost all countries when they make intercontinental wars do not have a good transport to get to another continent, like the US to Europe or Asia to support allies in conflicts, in this case it would be helping me and not that I would stay still without doing anything